Highlights
- URP and HDRP adapters now compile and run. Neither integration assembly referenced Core RP, so neither adapter existed in any previous release.
- Fixed the URP renderer feature: the camera target is read inside the pass scope, queued work is flushed around the immediate-mode stack, and the default injection point can reach the screen.
- Pipeline setup detection in the inspector catches the URP and HDRP misconfigurations that otherwise fail silently, each with a button that reveals the asset to fix.
- A stereo source is flattened to 2D instead of flooding the console with dimension errors. Stereo on URP and HDRP processes one eye; see the VR notes in the documentation.
- The technical reference moved to Documentation/, with full URP and HDRP setup steps. The README is now a visual overview with installation and a quick start.
See CHANGELOG.md for details.