Jupiter Patch 45-c (1.60.00045.48)
QoL fork — base 1.60.00045, saves compatible. Install over Patch 45 (or 45-b).
New — Battle Simulator (Work In Progress)
- Test Fight button in the Shipyard: pick any opponent design (grouped by hull class, or mirror-match yourself) and duel it in a disposable arena — your game stays safely paused underneath.
- Battle report at the end (hull, shields, ordnance used, fight time), instant Rematch, and back-to-Shipyard reopening the design you were testing.
- WIP: per-damage-type breakdown, multiple enemies and multi-ship battles are planned.
New — Stats+ colony tab
- A new tab next to Statistics: a budget that actually adds up (gross sources, tax, upkeeps, net), yields split by source (from pop | flat | eaten = total), net population growth per turn, and the storage horizon. The original Statistics tab is untouched, side by side for comparison.
New — Star cartouche
- Stars are clickable at any zoom: name, research status, and a Deploy Research Station button right on the star.
Camera
- Chase camera fixed — it never actually followed: an upstream per-frame flag clear killed it the moment a ship was selected. Ctrl+Middle-click follows the selected ship, a Follow button sits in the ship info panel (hidden on stations), deselecting or panning decouples, and the camera stays where the ship was.
Automation
- Auto Pick redesign: each design dropdown (Explorer, Colony Ship, Constructors, Freighter, Research Station, Mining Station) now carries a small checkbox on its left — checked, the manual selection gives way to an "Auto Pick" label. The separate checkboxes below are gone; the panel fits comfortably at 1080p.
Readability & QoL
- Exploded system view: stats show only for the hovered planet, which draws on top of its neighbors.
- Planet panel and Ground Assault View: View on map exits at the planet instead of flying back to where you came from.
- In-progress deep-space builds: selectable while paused, with a real Cancel Construction button (Delete still works).
- Escape no longer jumps the zoom around; Fleets/Shipyard buttons swapped; minimap AI button aligned; brighter Opteris empire color; loading-screen text overlap fixed.