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Jupiter Patch 45-d (1.60.00045.66)

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@Ludoal Ludoal released this 23 Jul 00:16
· 45 commits to qol-45 since this release

Jupiter Patch 45-d (builds 45.49–45.66)

Battle Arena (WIP)

  • Enemy picker: choose any design, grouped by race with class blocks (heaviest first)
  • Ships honor their combat stance once in weapons contact — no more stacking on top of each other
  • Arena empires start fully teched: dynamic hangars launch real selections

Bug fixes

Map overlays

  • Influence zones (F2), subspace projection (F4) and gravity wells (F5) are standalone overlays, with minimap toggles tracking their state

Interface & QoL

  • Money units say what they are: bc/turn everywhere
  • Paused indicator on all full-screen panels, left of Main Menu — white when the screen paused the game, gold when it's your pause
  • Research screen joins the family: title header, live top bar, aligned frame
  • Planet View removed — the selection cartouche carries everything: planet sprite and class for uninhabitables, mining details, research station status; double-click = colony view, combat view, or just the camera
  • Star cartouche shows the star; spy notifications open the espionage panel on click
  • Empire screen: Fertility, Richness and Max Pop shown per colony
  • Fleets: magnetic grid steps widened — alignment you can actually see
  • Automation: Auto Core Governor for newly founded colonies
  • Assorted alignment and readability fixes (Blueprints panel, budget tab, colony money block)

To revert to the official build: re-apply the official Jupiter 45 patch from TeamStarDrive, then unzip the attached Revert Kit into your game folder (it restores one race file — Opteris colors — that the official patch does not carry). Saves are compatible both ways. Mods are untouched.