Jupiter Patch 45-d (1.60.00045.66)
·
45 commits
to qol-45
since this release
Jupiter Patch 45-d (builds 45.49–45.66)
Battle Arena (WIP)
- Enemy picker: choose any design, grouped by race with class blocks (heaviest first)
- Ships honor their combat stance once in weapons contact — no more stacking on top of each other
- Arena empires start fully teched: dynamic hangars launch real selections
Bug fixes
- Fixed: starving planets exported their food buffer (TeamStarDrive#314)
- Fixed: lighter-materials research weakened mass-reduction devices (TeamStarDrive#341)
- Fixed: Subspace Tunneling FTL bonus never applied (TeamStarDrive#328)
- Fixed: stations misclassified as Dedicated Carrier below the 10% hangar rule (TeamStarDrive#317)
- Fixed: double refit dropped the ship's fleet affiliation (TeamStarDrive#295)
- Fixed: the governor build/scrap oscillation on biospheres — profitability judged at a nominal tax rate, budget-funded biospheres kept (TeamStarDrive#313, TeamStarDrive#321)
- Fixed: colonist import/export ping-pong window (TeamStarDrive#293)
- Fixed: terraforming status stuck after an event terraformer died (TeamStarDrive#294)
- Fixed: deep space build menu rejected platforms near the sun (TeamStarDrive#284)
- Fixed: a rare crash opening the Empire screen
- Diplomacy tech offers count matches the list shown (TeamStarDrive#342)
Map overlays
- Influence zones (F2), subspace projection (F4) and gravity wells (F5) are standalone overlays, with minimap toggles tracking their state
Interface & QoL
- Money units say what they are: bc/turn everywhere
- Paused indicator on all full-screen panels, left of Main Menu — white when the screen paused the game, gold when it's your pause
- Research screen joins the family: title header, live top bar, aligned frame
- Planet View removed — the selection cartouche carries everything: planet sprite and class for uninhabitables, mining details, research station status; double-click = colony view, combat view, or just the camera
- Star cartouche shows the star; spy notifications open the espionage panel on click
- Empire screen: Fertility, Richness and Max Pop shown per colony
- Fleets: magnetic grid steps widened — alignment you can actually see
- Automation: Auto Core Governor for newly founded colonies
- Assorted alignment and readability fixes (Blueprints panel, budget tab, colony money block)
To revert to the official build: re-apply the official Jupiter 45 patch from TeamStarDrive, then unzip the attached Revert Kit into your game folder (it restores one race file — Opteris colors — that the official patch does not carry). Saves are compatible both ways. Mods are untouched.