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Jupiter Patch 47-a (1.60.00047.193)

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@Ludoal Ludoal released this 29 Jul 08:16
· 1 commit to qol-46 since this release

First release on the official Jupiter 1.60.00047 base. Install over a clean 1.60.00047, game closed; saves are unaffected and re-applying the official 47 patch reverts everything.

The Shipyard, rebuilt around one list

The hull list and the "Load Design" popup are now a single browser. Filter by name or hull, show only your own designs or include locked ones, and group the list By Hull, a carcass and what you have built on it, or By Role, every carrier you own wherever it was built. Double-click loads. Work-in-progress designs are in there too, with their delete and research actions on the row.

Designs can be marked obsolete the way modules already could: a button in the Active Design frame, the name in red in the browser, and a filter to hide them. It is saved with your game.

Hover panels: hovering a module or a design shows its full stats, and its module plan for a design, without loading it. A Pin Active toggle on each panel's tab row turns the pair into one panel at a time, for a narrow screen or an uncluttered one: unchecked, what you hover takes the active panel's place while the cursor rests on it, and the active one comes back when you look away.

Comparator: shift-click a module or a design to pin it, and the panel on the workbench shows how the two compare, row for row, a dash where one side lacks a stat, coloured deltas. An x on the "vs" line drops the comparison.

The map at rest

Fog of war is lighter at rest, enough to still tell explored space from the rest, and returns to full darkening under the vision overlay (F3) when you want to read your sensor coverage. Your own ships are no longer painted dark for sitting outside a sensor bubble.

Opening a colony from a list, Economy, Empire or Troops, and closing it now goes back to that list rather than dropping you on the map with the screen you were reading gone. Right click or Escape, either one.

Rework Options

A new page under Options holds three screens this fork rebuilt from scratch, Economy, Diplomacy and Espionage, each behind its own checkbox. They ship off, being beta: the original screen is what you get until you ask otherwise, and turning one back off restores it, still receiving official fixes. The fork's live top bar stays on all of them either way, since navigation is not part of what the toggle turns off.

Fixes

Two shipyard bugs worth naming, both also sent upstream: the orange highlight on a fitted module stayed lit after the cursor left the hull, and the click threshold was 50ms shorter than the rest of the game's, so an ordinary click on a fitted module frequently did nothing at all. WIP designs also stopped stacking _v1_WIP onto their own name at every save.

Everything else this fork carries is listed in the README, including the fixes still waiting in open PRs on the official repo.