Jupiter Patch 47-b (1.60.00047.368)
Pre-releaseThe whole UI rework, published as a demo. Install over a clean 1.60.00047, game closed; saves are unaffected and re-applying the official 47 patch reverts everything. One heads-up: the legacy espionage system is removed (Jupiter's infiltration is the only regime left), so saves that still use legacy espionage are unusable: they load, but the espionage system reads INF everywhere.
One top bar, four screen groups
The EMPIRE, GALAXY, DIPLOMACY and DESIGN buttons now live in the top bar itself, and every management screen is a tab in one of those four groups, sharing one frame and one tab row. Every major table was rebuilt on one shared component: sortable headers that remember your sort, auto-sizing columns, filters that persist for the session, double-click to act so a stray click no longer closes anything. The live universe shows behind every panel.
The whole UI moved to one consistent flat "painted plate" look, drawn from one shared theme in code rather than baked into per-screen art.
The Shipyard as a workbench
A Full Screen toggle by the hull name: the workbench spans the whole display, and the design in progress survives the flip. Mouse gestures follow the cursor: inside the frame they belong to the design (free zoom, gliding pan, module pick and remove), outside it a right-click closes the screen. A Compact toggle swaps the design panels to a denser stat column matching the in-flight ship overlay, grouped into Combat / Defence / Mobility blocks that hide when empty.
Info panels
The star and planet panels in the bottom-left corner were rebuilt: the star panel sizes itself to its content and lists one row per explored planet, clickable, with the camera gliding to what you pick. The planet panel walks your colonies with arrow buttons, Send Troops can be cancelled by right-click while the landing is inbound, and mining stations deploy and cancel from the panel and the Exotic Systems table alike.
Espionage knows where your moles are
Your own column carries an INFILTRATION block listing the planets your moles sit on. Click one to open that colony in mole vision; closing it brings you back to the Espionage screen. Opening any colony from a list screen keeps that list dimmed behind it, telegraphing where right-click sends you back.
New Game, rebuilt
One fixed window: Race and Opponents as two tabs sharing a column, Rule Options in the Galaxy tab, a Reset button for the stock defaults, and your house rules seeded into the next new game.
Fixes
The batch is in the README's bug-fix section; the ones a player would have felt: the Shipyard's music restarting every frame until it died into crackle, mining deploy buttons registering the previous click instead of the current one, ship-design deletion silently doing nothing, and the main-menu planet leaving a bare band on displays wider than 16:9.
Everything this fork carries is listed in the README, including the fixes still waiting in open PRs on the official repo.