1.0.1
Render distant players and mobs at unlimited range via a custom entity pass
Beyond the client chunk-storage radius (~816 blocks) vanilla culls entities
whose chunk has left the client cache, so a streamed distant player vanished
even though Voxy still drew its terrain. Add FarEntityRenderMixin: at the tail
of LevelRenderer.submitEntities, extract and submit managed entities past
render distance with camera-relative coordinates, bypassing that cull. Extend
the camera far clip plane (CameraMixin) so they aren't clipped. Tested to
17000 blocks.