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v1.9.2
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Improved ReSTIR GI, denoising, shadows, and compute-pipeline performance
Stabilized specular GI demodulation and fixed remaining numerical overflow
New
Added configurable built-in metalness overrides and material data for known blocks
Added comprehensive English and Simplified Chinese maintainer documentation
Improvement
Optimized pass ordering and combined direct lighting with sky compositing
Improved ReSTIR spatial clustering, tiling, temporal neighbor sampling, and reuse-texture generation
Reduced compute-shader texture fetches, material decoding, dynamic indexing, and redundant work
Simplified and optimized GI denoising by removing spatial variance processing and unrolling shared-memory kernels
Improved specular denoiser accumulation, history reprojection, and remodulation
Bypassed TAA-dependent FXAA and sharpening passes when TAA is disabled
Fix
Fixed selection-box geometry writing an unintended view-depth target and causing a glow artifact
Fixed specular GI numerical overflow, built-in PBR F0 handling, and minimum-reflectance clamping
Fixed CIE XYZ luminance calculations
Fixed clouds disappearing during shadow sampling
Fixed atmospheric view-depth reconstruction, GI history dithering, and invalid spatial-reuse traces
Misc
Removed obsolete shader code, redundant texture reads, unused denoiser resources, and stale GI debug data
Updated package branch detection and support for newer Minecraft version numbers
Fixed Windows options-generator recursion and Kotlin launcher detection
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