Skip to content

v1.1.0

Choose a tag to compare

@github-actions github-actions released this 07 Oct 16:45
· 5 commits to main since this release

Quit the game and launch it again after updating (a /reload is not enough): this
version adds four files, and the game loads new files only at start.

Added

  • Time spent dead: from your death until you are back on your feet (the ghost run
    included) is recorded apart, per level, session, zone, character and account. It is
    never counted as world, dungeon or any other place, and never excluded. The breakdown
    shows it ("Dead 2%", with its own colour in every theme), the Shift tooltip line reads
    "Deaths 3 (12m)", and the Levels and Sessions tabs have a "Dead" column (once there is
    something to show): the time dead and the deaths of each level or session, e.g.
    "5m (2)".
  • Professions time: gathering (herbs, mining, skinning), fishing, first aid
    (bandages), crafting in a profession window (also Enchanting), disenchanting and
    lockpicking are recorded apart ("Prof." in the breakdown, "Professions" in the Shift
    tooltip, a "Prof." column in the Levels and Sessions tabs). Crafting in a capital counts as professions, not city; AFK still wins. See
    the README for how it is told apart and its limits.
  • Estimated time at the start of each level: when a level begins, the time to level
    shown at that moment is kept with the level, to compare with the time it really took
    (Levels tab, "Est." column, right next to the time it took). Levels reached before this
    version have none.
  • Total time to each level (Levels tab, "Total" column): the time from level 1 to each
    level-up, so you can see how long it took to reach level 10, 20... (your whole /played
    up to then, the time before TruePlayed included).
  • Date format of your choice (Options > Statistics window): the format of your
    language, DD/MM/YYYY, MM/DD/YYYY or YYYY-MM-DD, with a 24-hour or 12-hour ("2:05 PM")
    clock. Every date of the statistics window ("Reached", Sessions) now has the year, the
    hours and the minutes.
  • Resizable statistics window: drag its bottom-right corner; the size is kept. The
    window is always at least as wide as its columns need, in every language.
  • Minimap button: a round TruePlayed button on the edge of the minimap. Hover it for
    the same tooltip as the bar (hold Shift for the details), right-click it for the bar's
    menu, drag it around the minimap. Its left click opens the statistics by default; it
    can open the options or show / hide the XP bar or the mini display instead. It can be
    locked or hidden (Options, the menu, /tpl minimap), and it works with the XP bar
    hidden.
  • Mini display (off by default): a small movable frame with 1 to 3 infos of your
    choice from the bar's list (by default time to level + mobs to kill, and XP per hour),
    on one line or stacked, with the level percentage and / or a thin XP bar if you like.
    It uses the theme, text colour, outline and shadow of the XP bar, with its own
    background opacity, scale, lock, fade and hide in combat. Hover it for the tooltip,
    click it for the statistics, right-click it for the menu. /tpl mini or Options turn it
    on, with or without the XP bar.
  • Help on every column of the statistics window: a small circled "?" next to each
    column header; hover the header to read what the column shows and how it is counted
    (for instance "Server" is the game's own /played for that level, which counts
    everything, while "Time" leaves out what you exclude).
  • Options: a "Minimap button and mini display" section with all their settings.
  • Right-click menu: a "Show" submenu turns the XP bar, the mini display and the minimap
    button on or off, from any of them; "Hide" hides the one you right-clicked.

Changed

  • Levels tab: each row is now a level step, "19 » 20" for the time spent at level 19
    until 20 (the level in progress reads "20 » 21"), the header says "Level", and
    "Reached" is the date the next level was reached. The same labels in the account view
    and in the hover tooltip of a row.
  • Statistics window: a column that is empty for every row of the view (instances while
    leveling, inn, city, AFK, dead, professions, estimate...) is no longer shown, and the
    others are laid out again; the main zone column takes the room left.
  • Tooltip breakdown: the parts are sorted from the largest to the smallest, in the
    legend and in the gauge.
  • Shift tooltip: "Top zones" lists your top 3 zones over the whole character (it was
    the current level only). The overall average per level, the last levels, the account
    lines and the "rebuilt after crashes" total left the tooltip: the averages and the
    account totals (with the account instance time) are at the bottom of the statistics
    window, the level history in its Levels tab, and the rebuilt part stays as the note
    under the played time. The short tooltip keeps the average of your last 5 levels.
  • Continents with less than a minute of time (a few seconds on a loading screen) are no
    longer listed in the tooltip and the Zones tab; their time is kept.
  • Continents (tooltip and Zones tab): the "Instances" row is split into "Dungeons",
    "Raids" and "PvP", the names of the breakdown; each instance counts under its main kind.
  • The "Other" continent row is gone (tooltip and Zones tab): it held the time the game
    did not place on a continent (mostly flights where it only gives the continent). That
    time still counts in every total and in its zone rows.
  • The breakdown in the tooltip shows at most 4 parts per line once professions or dead
    time appear, so that the longer names fit.

Fixed

  • Zones tab, "Top capitals": the Time column was empty with the city excluded. It now
    shows the capital's time counted under your exclusions, like its row in the zone list
    (with the city excluded: the time spent there in flight, crafting or dead), and Raw its
    whole time.
  • A theme font that fails to load while the game starts (seen at the first launch after
    an update, the file being fine) is no longer given up at once: the game font is used
    meanwhile, the font is tried again a few seconds after entering the world, and the
    theme fonts are applied again when it loads. Only a font that still fails is reported,
    once, in one chat line naming every file that failed.
  • Zones tab, "Most played instances": a capital or a zone could be listed as a dungeon
    (e.g. "Undercity (dungeon)", with the XP of the whole city) because the game reports the
    instance a second before the map when you zone in. That second now goes to the
    instance, and a zone with only a few seconds of instance time is no longer listed.
  • Instance names are shown in the language of your game client: they kept the language
    the game had when you played them.
  • Time rebuilt after a crash or a disconnection no longer puts a few seconds in your most
    played dungeon at levels where you never entered it ("< 1m" in the Levels tab's
    "Inst." column): instance time is rebuilt only when you were last seen inside that
    instance. The seconds already recorded this way are moved to the level's main zone at
    the next login (only at levels where your sessions show no instance time).