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Palmod 0.8.0

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@LynxMyth LynxMyth released this 14 Jul 09:54

[0.8.0] - 2026-07-14

First tracked release. Palmod's core loop — catch, own, care for, and deploy creatures as
real-time companions — is feature-complete on Forge 1.20.1 against Alex's Mobs + Citadel.

Added

Catching & Spheres

  • Wild-catch roll on mob spawn (config-controlled chance), with an enchant-glint shimmer
    marking catchable mobs instead of a through-wall glow outline
  • HP-based catch-rate formula (sphere tier + Leveling level − max HP + 0.7 × % health lost)
    so full-health targets are a deliberate near-miss and weakening a target first matters
  • Three sphere tiers (Pal Sphere / Mid / Advanced) plus five enchantments: Leveling,
    Infinite, FastBall, Following, Warp Tether
  • Close-range interact-based throws (right-click directly on a mob) alongside ranged throws,
    with double-throw protection against modded-client packet duplication

Pal ownership & lifecycle

  • Summon-by-throw / recall-by-right-click sphere lifecycle with full mob NBT snapshotting
  • Three distinct visual sphere states (empty / filled+inside / filled+released) including a
    client-side egg tint on filled spheres sourced from each mob's spawn egg
  • Orphan rule: released Pals despawn without their sphere in hand, except station-bound,
    deployed, or currently-ridden Pals
  • Owner interact routing (fetch, storage, XP collection, hand-feeding, mounting, sit/stand)
    driven entirely by each Pal's datapack-defined capabilities

Care

  • Hunger/Mood stat system with per-mob decay rates, tiered slowdown, and self-recovery even
    while critically hungry (crawl-to-food instead of freezing)
  • Pal Feeder block (hopper-fed) and per-mob food tables for hand-feeding
  • Self-feeding station producers and owner-priority hand-feeding for station-bound Pals

Work Stations

  • Pal Work Station block with sphere-bound worker placement, hopper-pushed output, and
    automatic filled-sphere return if a worker goes missing
  • Five worker jobs out of the box: harvester, lumberjack, trader, sorter, miner — with a
    one-file extension point (WorkerGoalRegistry) for adding more

Powers & deploy modes

  • One proactive special power per Pal (no manual ability buttons): elemental combat casts,
    summon-triggered time stop, recall-triggered warp beacon, sentry/anchor deploy modes,
    swarm cloning, item magnet auto-delivery, XP collection, heal/storm auras, mountable rides
  • Deployed Pals (anchor/sentry) skip hunger/mood decay entirely

Wild difficulty

  • Four wild-catch difficulty categories for catchable mobs: brawler, skittish, op (time
    stop / storm dodge / blink), and predator-locked (damage immune / shy hide / ambush hide)
  • Pal Compass (craftable) for locating the nearest catchable mob within 128 blocks

Paldex & in-game docs

  • Standalone Paldex book item opening a full in-game guide inside Alex's Mobs' own dictionary
    book UI: guide pages for every major system plus a bestiary with a Pal Info page per shipped
    creature (20 pals across brawler/skittish/op/predator-locked/support roles)

Server & compatibility

  • catchableChance and allowVanillaClients config options; the latter patches Forge's
    network handshake so vanilla clients and protocol bots can still join a modded server