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dev fixture: default to four databases (add lyracore-instances)
enhancementNew feature or requestNew feature or requestneeds-triageMaintainer needs to evaluate this issueMaintainer needs to evaluate this issueStatus: Open.#108 In LyraCoreProject/LyraCore;Gameobject template size not imported/sent — GOs render at scale 1.0 (gathering nodes oversized)
agent-safelow blast-radius + well-scoped; the implement-task loop may pick this up unattendedlow blast-radius + well-scoped; the implement-task loop may pick this up unattendedbugSomething isn't workingSomething isn't workingneeds-live-eyeballcannot be closed headlessly; needs a human on the real 5875 clientcannot be closed headlessly; needs a human on the real 5875 clientP3someday / nice-to-havesomeday / nice-to-haveStatus: Open.#107 In LyraCoreProject/LyraCore;Preflight: refuse to publish a table whose field names collide after snake_case normalization
agent-safelow blast-radius + well-scoped; the implement-task loop may pick this up unattendedlow blast-radius + well-scoped; the implement-task loop may pick this up unattendedenhancementNew feature or requestNew feature or requestP2normalnormalStatus: Open.#106 In LyraCoreProject/LyraCore;wire-harness pin resolves file-based scenarios against the wrong root — the loop's 'suite green' never ran them
bugSomething isn't workingSomething isn't workingP2normalnormalStatus: Open.#105 In LyraCoreProject/LyraCore;vmap/cli: rebuild lyracore import as Rust subcommands (world / vmaps), retire import-world.sh
enhancementNew feature or requestNew feature or requestP2normalnormalStatus: Open.#104 In LyraCoreProject/LyraCore;vmap: dynamic GameObject collision (doors) — cmangos parity, spec first
enhancementNew feature or requestNew feature or requestP2normalnormalStatus: Open.#103 In LyraCoreProject/LyraCore;nav robustness: agent-radius inset + no-path fallback must not cross geometry
agent-safelow blast-radius + well-scoped; the implement-task loop may pick this up unattendedlow blast-radius + well-scoped; the implement-task loop may pick this up unattendedbugSomething isn't workingSomething isn't workingP3someday / nice-to-havesomeday / nice-to-haveStatus: Open.#102 In LyraCoreProject/LyraCore;Sheathed weapons/shields stow in wrong position (1H sword on back instead of hip)
bugSomething isn't workingSomething isn't workingneeds-live-eyeballcannot be closed headlessly; needs a human on the real 5875 clientcannot be closed headlessly; needs a human on the real 5875 clientP3someday / nice-to-havesomeday / nice-to-haveStatus: Open.#101 In LyraCoreProject/LyraCore;Scripted spell-effect kind dispatches to Tier-2 scripts (the new-ability hatch)
enhancementNew feature or requestNew feature or requestP3someday / nice-to-havesomeday / nice-to-haveStatus: Open.#100 In LyraCoreProject/LyraCore;Tier-2 runtime script host: piccolo + game_script + curated host API
enhancementNew feature or requestNew feature or requestP3someday / nice-to-havesomeday / nice-to-haveStatus: Open.#99 In LyraCoreProject/LyraCore;packages data layer: TypeScript datascript authoring (generated typings + packages build)
enhancementNew feature or requestNew feature or requestP2normalnormalStatus: Open.#98 In LyraCoreProject/LyraCore;spike: TSTL → Lua 5.0 feasibility for 1.12 client addons
agent-safelow blast-radius + well-scoped; the implement-task loop may pick this up unattendedlow blast-radius + well-scoped; the implement-task loop may pick this up unattendedenhancementNew feature or requestNew feature or requestP3someday / nice-to-havesomeday / nice-to-haveStatus: Open.#97 In LyraCoreProject/LyraCore;