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- Added a configurable well shortcut: hover a card in your hand and press X to discard it, once per press, using the game's normal bonuses, restrictions and turn cost. Set
Hotkeys.DiscardCardKeytoNoneto disable it. - Fixed the Harmony startup error when
HandCard.SetupAsVisualOnlyhas multiple overloads. Both the card-label and animation-speed patches now specify theCardSosignature; related card setup patches also use explicit signatures. - Added quest-aware quick restart: confirming R during a quest retries the active challenge through its own loader. Normal runs keep the game's restart behavior.
- Added green level previews while dragging matching cards and compatible wildcards, plus effective/stored level labels for regressed cards.
- Replaced plot color overrides with predictive level text to avoid null-reference errors on quest and early-game plots.
- Added regression checks for overload resolution, hotkey guards, large-hand discards and failed-drop cleanup.
Validation: the Release build passed with zero warnings or errors, and all 30 automated checks passed. Native gameplay checks are documented in tests/README.md and still need an in-game playtest.
Install (manual): copy BepInEx/plugins/NineQoL.dll from the nexus zip into your BepInEx IL2CPP install.
Thunderstore / r2modman: use the thunderstore zip or install from the 9 Kings community.