v1.1.0
Which file do I want?
| Windows | MThreadDraw-*-x64.msi — installs like any other program, Start Menu entry included. MThreadDraw-*-windows-x64.zip is the same app with no installer. |
| Windows, native interface | MThreadDraw-WinUI-*-x64.zip — the WinUI 3 front end. Unzip anywhere and run MThreadDraw.exe; it needs no runtime installed and carries its own copy of the engine. Larger, and the newer of the two. |
| macOS | MThreadDraw-*-arm64.dmg for Apple Silicon, MThreadDraw-*-x64.dmg for Intel. Drag it to Applications. |
| Linux | Run from source — see the README. |
Everything is included: Python, OpenCV and adb all travel inside
the application. There is nothing else to install and no Android SDK
to set up.
The builds are not code-signed, because signing certificates cost
money this project does not take. Windows SmartScreen will say
"unknown publisher" — More info → Run anyway. On macOS, the first
launch needs a right-click → Open, or:
xattr -dr com.apple.quarantine /Applications/MThreadDraw.app
What's Changed
- Feature/recorder and fixes by @MAXAWER in #1
- Make the repository legible to a first-time visitor by @MAXAWER in #2
- Installers that need nothing else, and a demo worth looking at by @MAXAWER in #3
- A native Windows front end, tracing that survives a real photograph, and the AGPL by @MAXAWER in #4
- Demo pictures you can tell what they are by @MAXAWER in #5
- The project is MThread Draw by @MAXAWER in #6
- Show the phone, live, and cut the settings down to two by @MAXAWER in #7
- A project page you can play, and the files that make a repository look after itself by @MAXAWER in #8
- Say the licence once, so anything can be built at all by @MAXAWER in #9
Full Changelog: v1.0...v1.1.0