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Fuse 0.4.2.23 - The Native Update

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@github-actions github-actions released this 16 Oct 15:28
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Fuse 0.4.2.23 - The Native Update

Fuse One's host runs on its own and updates from any device, a game with several versions is one
game, and fixes for RomM uploads, saves, art, gradients on Linux and battery life on handhelds.

New

  • About has Update the Fuse One host: from any device, the host fetches the newest Fuse in place of
    its AppImage and starts again on it by itself.
  • A game's page shows its versions between its facts and Play: each copy (this device's, RomM's,
    another device's) with where it is, its size, and this device's updates and DLC. Choosing one
    offers downloading it too.

Changed

  • Fuse One's host runs as a service of the system, so it keeps serving with Fuse closed, after a
    restart or a power cut, and when the network comes back. A host set up before is handed to the
    service by itself (unless the service was taken away in Settings); systemd never gives up on it,
    and it tells the household its address again when the network comes back with another one.
  • A system opened from Library All looks as it does from Systems: its logo on top with its name,
    and its background behind it.
  • A game on RomM and here is one tile in the All views: "&" and "and", a Switch update number, a
    region or a release group in brackets and a trailing "v0" no longer make it two games.
  • RomM uploads send four pieces at once, several times faster over a slow route.
  • A game that arrives in the library (a download, a copy) gets its save from Fuse One at once,
    instead of at its first start.
  • An automatic art search stops once its sources are out of requests and it keeps finding
    nothing, instead of going through every game adding nothing.

Fixed

  • RomM uploads stopped near the end with RomM 5.3, which moved its library scan: Fuse now starts
    the scan the way 5.3 asks, so an uploaded game appears on the server.
  • The Devices list showed every device last seen at the same old time, and other devices' games
    could be missing: the list is read from the host again every 45 seconds, and a device's list of
    games that didn't reach the host is sent again within half a minute.
  • After the first art search following a scan, Fuse kept the device awake for as long as it ran:
    Android held a wake lock and a low-latency Wi-Fi lock, and Linux blocked sleep. It now lets go
    once the search is done.
  • On a handheld, every shared game file was read in full for the household, many gigabytes at full
    speed, and ran it hot. Android now does it only while charging.
  • A focused game showed no art until it was opened: art that failed to load once (a source busy,
    the network coming back) is asked for again, and a focused game without art has it looked for
    at once.
  • Gradients behind Home still banded on Linux: the dim and veils drawn over the dithered room
    scaled its noise below one 8-bit step. They now carry noise of their own.