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Fuse 0.4.2.23 - The Native Update
Fuse 0.4.2.23 - The Native Update
Fuse One's host runs on its own and updates from any device, a game with several versions is one
game, and fixes for RomM uploads, saves, art, gradients on Linux and battery life on handhelds.
New
- About has Update the Fuse One host: from any device, the host fetches the newest Fuse in place of
its AppImage and starts again on it by itself. - A game's page shows its versions between its facts and Play: each copy (this device's, RomM's,
another device's) with where it is, its size, and this device's updates and DLC. Choosing one
offers downloading it too.
Changed
- Fuse One's host runs as a service of the system, so it keeps serving with Fuse closed, after a
restart or a power cut, and when the network comes back. A host set up before is handed to the
service by itself (unless the service was taken away in Settings); systemd never gives up on it,
and it tells the household its address again when the network comes back with another one. - A system opened from Library All looks as it does from Systems: its logo on top with its name,
and its background behind it. - A game on RomM and here is one tile in the All views: "&" and "and", a Switch update number, a
region or a release group in brackets and a trailing "v0" no longer make it two games. - RomM uploads send four pieces at once, several times faster over a slow route.
- A game that arrives in the library (a download, a copy) gets its save from Fuse One at once,
instead of at its first start. - An automatic art search stops once its sources are out of requests and it keeps finding
nothing, instead of going through every game adding nothing.
Fixed
- RomM uploads stopped near the end with RomM 5.3, which moved its library scan: Fuse now starts
the scan the way 5.3 asks, so an uploaded game appears on the server. - The Devices list showed every device last seen at the same old time, and other devices' games
could be missing: the list is read from the host again every 45 seconds, and a device's list of
games that didn't reach the host is sent again within half a minute. - After the first art search following a scan, Fuse kept the device awake for as long as it ran:
Android held a wake lock and a low-latency Wi-Fi lock, and Linux blocked sleep. It now lets go
once the search is done. - On a handheld, every shared game file was read in full for the household, many gigabytes at full
speed, and ran it hot. Android now does it only while charging. - A focused game showed no art until it was opened: art that failed to load once (a source busy,
the network coming back) is asked for again, and a focused game without art has it looked for
at once. - Gradients behind Home still banded on Linux: the dim and veils drawn over the dithered room
scaled its noise below one 8-bit step. They now carry noise of their own.