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Fuse 0.4.2.27 - The Native Update
Fuse 0.4.2.27 - The Native Update
A handheld that sleeps through the night, a cooler Fuse while it sits on screen, backgrounds
without a line between their shades on Linux, and a mouse's back and right buttons on computers.
New
- On a computer, the mouse's back button goes back, and the right button opens the options of what
it points at (as Options does on a controller). Neither does anything while you type. - On Linux, a controller plugged in or turned on works at once: Fuse hears from the system when
one arrives, instead of looking every two seconds.
Changed
- Asleep, Fuse leaves the device alone on Android. With the screen off, Fuse no longer waits
for Fuse One's news, looks at who is around, reads the household's lists or Downloads, or checks
on RomM, Jellyfin and Syncthing. Each of those answered every half minute or so all night, and
every answer woke the processor and the Wi-Fi again, a game open on it or not. They wait for the
screen to come back and catch up the moment it does. A save made as the screen goes off is still
sent, and transfers and art searches carry on (they keep the device awake until they finish). - Cooler while Fuse sits on screen. A moving background held a 120 Hz screen at 120 Hz for as
long as Fuse was left on, for a room that changes 30 times a second at most. Ten seconds after
your last press, while only the background moves, Fuse asks for about 60 Hz where the screen can
switch without a blink (Android 12 and later), and the next press brings the full rate back
before anything moves. A film keeps the screen's rate. - Downloading no longer switches off the Wi-Fi's power saving while Fuse is on screen: the
low-latency Wi-Fi lock only warmed the device, since a busy download keeps the radio awake by
itself. Before Android 14, Wi-Fi still stays at full speed with the screen off. - A game being played says so to Fuse One once a minute instead of every 15 seconds (its save is
still looked at every 15 seconds). - Paused decoration (while a game runs, or the device sleeps) waits to be told it may move again,
instead of looking four times a second.
Fixed
- Linux: no more lines between the shades of a background. Every glow, scrim and veil behind
the interface showed thin rings and lines, one at each step of its colour, on every Linux
computer and in or out of Steam's Game Mode. Each gradient was dithered as it was drawn, but
every pane, dim and veil drawn over it at part strength rounded it to 8 bits again without noise
of its own, and the steps came back as lines. On a graphics card Fuse now draws the whole window
in 16-bit floating point and rounds it to 8 bits once, with a step of noise, as it reaches the
screen: a layered room stays within a hundredth of a step of its true colour, where it strayed by
almost half a step before.FUSE_DITHER=gradientsgoes back to the old way, for comparing. - On Android, a transfer that could never start (its source signed out) kept the device awake,
with its Wi-Fi at full power, for as long as it stayed in the list. - A worn controller stick trembling at rest counted as someone using Fuse: it held the screen at
its full rate and kept Fuse's moving backgrounds from ever slowing down when left alone.