Releases
1.0.2
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What's Changed
Attempt to fix compatibility w/ Epic Fight by @3TUSK in #46
New Crowdin updates in #105
Add:
Add gun melee system (melee, bayonet);
Add interactive blocks "Statues" for placing guns for decorating;
Add virtual ammo (dummy ammo) to provide better server special support;
Add some events and API methods for add-on producers to call;
Add support for the playerAnimator mod to provide more detailed third-person animation; // https://www.curseforge.com/minecraft/mc-mods/playeranimator
Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects;
Increased hit feedback for part entities such as Ender Dragon;
Supplement the missing LOD model;
Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT;
Add the crosshair support of the third-person perspective;
Add the determination of whether the shooter is dead at the time of the shooting;
Add the detailed data display of the refit screen;
Add instructions for the use of ammo boxes;
Add more detailed tooltip content and controls;
Add more types of ammo boxes;
Fix:
Fix model defects of scar-h and cz75;
Further fix Mixin compatibility issues;
Fix the problem that the animation performance in the game does not match the design;
Fix inability to bind keyboard keys to mouse (and mouse side keys);
Fix an issue where bullets could not hit entities such as the end crystal;
Fix an issue where target minecarts and targets do not display player textures;
Fix an issue where the highest game graphics caused the gun model to disappear;
Adjust:
The data design of all weapons was adjusted;
Modify the playing type of shooting animation;
Preliminarily optimize rendering performance;
Adjust some animation performance;
Optimize the gun workbench so that it can set more composite content;
Adjust the target minecart to be double-sided;
Change the default crosshairs to the point crosshair;
Adjust the third-person scaling of rpg7;
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