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1.0.2-release

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@286799714 286799714 released this 13 Jul 16:30
· 738 commits to 1.20.1 since this release

What's Changed

  • Attempt to fix compatibility w/ Epic Fight by @3TUSK in #46
  • New Crowdin updates in #105

Add:

  • Add gun melee system (melee, bayonet);
  • Add interactive blocks "Statues" for placing guns for decorating;
  • Add virtual ammo (dummy ammo) to provide better server special support;
  • Add some events and API methods for add-on producers to call;
  • Add support for the playerAnimator mod to provide more detailed third-person animation; // https://www.curseforge.com/minecraft/mc-mods/playeranimator
  • Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects;
  • Increased hit feedback for part entities such as Ender Dragon;
  • Supplement the missing LOD model;
  • Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT;
  • Add the crosshair support of the third-person perspective;
  • Add the determination of whether the shooter is dead at the time of the shooting;
  • Add the detailed data display of the refit screen;
  • Add instructions for the use of ammo boxes;
  • Add more detailed tooltip content and controls;
  • Add more types of ammo boxes;

Fix:

  • Fix model defects of scar-h and cz75;
  • Further fix Mixin compatibility issues;
  • Fix the problem that the animation performance in the game does not match the design;
  • Fix inability to bind keyboard keys to mouse (and mouse side keys);
  • Fix an issue where bullets could not hit entities such as the end crystal;
  • Fix an issue where target minecarts and targets do not display player textures;
  • Fix an issue where the highest game graphics caused the gun model to disappear;

Adjust:

  • The data design of all weapons was adjusted;
  • Modify the playing type of shooting animation;
  • Preliminarily optimize rendering performance;
  • Adjust some animation performance;
  • Optimize the gun workbench so that it can set more composite content;
  • Adjust the target minecart to be double-sided;
  • Change the default crosshairs to the point crosshair;
  • Adjust the third-person scaling of rpg7;