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Linker Printer v5
The Linker Printer ASI internally tracks what the latest file source of an object in memory was. By pressing CTRL + O at any time while the game's HUD is rendering (i.e not bink movies), you can have the game dump the list of sources to a file named LinkerPrinter.log.
This is useful when you're trying to figure out what file an object loaded from, when your changes aren't being reflected as expected.
Changes in this release
- Moved to new V2 SDK
- Log is now in Logs/ subdirectory of the Win64 folder
- Text is shown on the top right of the screen to indicate what to press to trigger a dump