Cabinet for iOS 0.4.0-alpha
Cabinet for iOS 0.4.0-alpha
Your phone is a controller for your Apple TV
Pair it once with a code shown on the television. Two people with two
phones are two players, and phones share seats with any controllers you
already have. Someone with no RomM server of their own can install
Cabinet, skip setup entirely, and be a controller and nothing else.
Four new systems
Virtual Boy, Nintendo DS, PSP, and Game & Watch. That takes Cabinet from
eighteen systems running natively to twenty-two.
The DS uses both screens
The television shows the top screen and your phone becomes the bottom
one, in your hands, as the touchscreen it always was. The screen visibly
leaves the television and lands in your hands when you join.
Game & Watch plays like a Game & Watch
No on-screen controls. The machine fills the screen and you press its
buttons by pressing them.
Light gun, sighted in
Shoot the middle of the picture and two corners, and the gun knows where
your television is. Aim holds after reloading off screen.
Arcade cabinets get their real controls
Wheel, pedals, spinner, trackball and gun, drawn as the panel that
cabinet actually had. Cabinet keeps what an arcade machine keeps between
sessions, high score tables included, and syncs it to RomM.
Controls look like objects
Buttons stand up and press down when you press them. One switch turns the
whole idea off.
N64, Dreamcast and PSP render faster
On a modern graphics path instead of the one Apple deprecated.
Fixed since 0.3.0
- Light gun aim drifted further wrong with every off-screen reload, and
shots often did not register. Both fixed. - Some arcade games could freeze permanently after the emulator's own
menu was opened once, and stayed broken on every later launch. - Loading a save state made by a different emulator could hang the game.
- Choosing a different arcade emulator for one game re-routed the whole
library. - Game Boy rumble was silently off.
- Sound did not follow when audio output changed mid-game.
- Cover art was missing on custom platforms, and taps registered past the
edge of a cover.
Known limitations
- PSP is new. Its saves sync and its save states work, but it has had the
least time in real use of anything here. - Light gun support covers the arcade cabinets. The console systems are
on the roadmap.