The first release without "alpha" in its name. Full notes for all three platforms: docs/release-notes-1.0.0.md.
A Mac has the desk, the disk and the chip the phone and the television do
not, so Cabinet for Mac is the television's app at arm's length, with the
systems only a desk machine can carry.
PlayStation 2 and GameCube, on the Mac alone, running PCSX2 and
Dolphin with their real recompilers, at full speed with audio. GameCube
gets its memory card synced to RomM, a save state slot and three picture
settings; PlayStation 2 gets its renderer remedy where you would look for
it.
Dreamcast moves to the Mac. On the phone and the television it never
reached full speed in heavy 3D, because those platforms do not allow the
kind of compilation the console's CPU needs, and a game that is not fully
playable is not offered. On the Mac the recompiler is on and it is. The
same rule now decides every core: fully playable, or not at all.
The recompilers are on for Nintendo DS and PlayStation too, which is
the reason the Mac exists.
A source list, not tabs. The library, your favourites and Downloaded
in a sidebar; a Settings window at Command-comma; menus that carry the
app's choices; the launch screen pushed in place with a back button; a
game screen and a control panel built for a pointer and a keyboard, or
your iPhone as the controller, as it already is for the television.
Download All, per platform. Right-click a platform, or use File,
and every game on it comes down in one queue, with the count and size
stated first and a status line at the foot of the sidebar while it runs.
Remove All Downloads and Show in Finder sit beside it; kept games live in
a Cabinet folder under Documents, laid out like your RomM library.
Installing
Open the disk image and drag Cabinet to Applications. Signed and notarized. Apple silicon, macOS 15 or later.