Cabinet for tvOS 0.3.0-alpha
Cabinet for tvOS 0.3.0-alpha
A phone can be your controller
Pair a phone once with a code shown on screen. Two phones are two
players, and they share seats with any controllers already paired.
Someone with no RomM server of their own can install Cabinet on their
phone and be a controller and nothing else.
Three new systems
Virtual Boy, Nintendo DS, and PSP.
The DS uses both screens
This screen keeps the top one and a paired phone becomes the bottom
screen and stylus. The bottom screen is visibly pulled off the television
and lands in your hand.
Light gun, sighted in
A phone becomes a light gun. Shoot the middle of the picture and two
corners to sight it in, then play.
Arcade cabinets get their real controls
On a paired phone: wheel, pedals, spinner, trackball and gun, drawn as
the panel that cabinet actually had. Cabinet keeps what an arcade machine
keeps between sessions and syncs it to RomM.
Settings is five pages, not one column
Each category is its own page, and the Buttons screen was rebuilt for the
room you are sitting in. Core options read as settings, one row carrying
its current answer, with colours shown as colours.
N64, Dreamcast and PSP render faster
On a modern graphics path instead of the one Apple deprecated.
Fixed since 0.2.0
- Some arcade games could freeze permanently after the emulator's own
menu was opened once, and stayed broken on every later launch. - Loading a save state made by a different emulator could hang the game.
- Choosing a different arcade emulator for one game re-routed the whole
library. - Sound did not follow when audio output changed mid-game.
- The top shelf offered games this Apple TV cannot play.
- Cover art was missing on custom platforms.
Known limitations
- PSP is new. Its saves sync and its save states work, but it has had the
least time in real use of anything here. - Game & Watch is iPhone only, by decision.
- Light gun support covers the arcade cabinets. The console systems are
on the roadmap.