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v0.4.0 - Two-handed Aiming, Scope improvements, XR layer reticle/navpoints, and more!

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@github-actions github-actions released this 08 Sep 05:59
· 5 commits to main since this release

First, a big thank you to blindcowboy24!

He provided some great contributions to this release!

  • Per-weapon grip offset calibration - This became the basis for the two-handed aim work and got me going on it.
  • Over-the-shoulder weapon switching - Nice physical way of switching weapons. Just grip over your right shoulder with your right controller.
  • Gesture melee - He made it directional, so that it feels accurate to where you hit, and you don't have to aim the reticle at your target!

What else is new?

Reticles and navpoints are more consistently visible

They are drawn by the VR compositor instead of by the game, so no more blowing out into bloom. They also survive frame-blending and frame-generation solutions, which used to smear them.

Two-handed grip

Bring your off hand to the weapon to grip it two-handed. When your left hand is in position to grip, you will see a "Grip" text prompt over your left controller's position.

zoom only works while two-handed.
Squeezing the left trigger without gripping throws a grenade instead.

Zoom is on the compositor too

Much more accurate, and the reticle inside it is a compositor layer as well, so no bloom there either. Shields and pickups now draw inside the zoom view.

Thumbstick d-pad

Bring a controller near your head and the right thumbstick acts like a d-pad, similar to how Pancreations' MCC VR does it.

Stability

Various stutter and crash fixes.

Known issues

  • The scope view can be too bright, and its lighting often does not match the scene around it. Work in progress.
  • The scope pane can jump out of place after shooting or reloading. To fix it for now: switch weapons, then toggle the scope off and on again. Also work in progress.
  • The Sentinel Beam is held like an ordinary rifle. Some weapons want the support hand somewhere else; a per-weapon offset for the off hand in two-handed aiming is planned.

Install

  1. Download HaloCampaignEvolved.zip below — leave it zipped.
  2. In the UEVR frontend, click Import Config and pick the zip.
  3. Launch the game flat, wait at the main menu, then pick HaloCampaignEvolved in UEVR and hit Inject.

Needs UEVR nightly-01138 or newer. Your existing settings and calibration carry over — nothing in this release invalidates them. If you would rather install by hand, the manual steps are in the README.


SHA-256 of HaloCampaignEvolved.zip, computed by CI from the exact file attached above:

9F0D2B3A00BD0283F34175DCCC4373D16034A6BFBBF297F30EFB083B8B5E5846

A local build will hash differently and that is expected — verify against this value.

Full Changelog: v0.3.3...v0.4.0