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Releases: MRUIAW/BedrockBoatHUD

v1.0.1-mc26.5x

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@github-actions github-actions released this 04 Oct 18:14

Changed

  • Remove development-only client join/exit, driving-state/session, shortcut, and UI screen/viewport logs.
  • Remove the diagnostic screen/state caches and per-update diagnostic string formatting that were used only by those logs.
  • Keep actionable warning/error messages, mod lifecycle messages, telemetry file paths, and checkpoint load summaries.
  • Publish as v1.0.1-mc26.5x with the existing single client ZIP filename and mods/BoatHUD/ installation directory; remove the obsolete 1.0.0 asset revision query.
  • Keep HUD, camera, input, settings, and configuration/telemetry schemas unchanged.

Source commit: cfc7eba4e89be2cd5195dcc5db5f2da04e879685

v1.0.0-mc26.5x

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@github-actions github-actions released this 30 Sep 17:20

Added

  • First stable client release for Minecraft Bedrock 1.26.51.01 and LeviLamina 26.51.x on Windows x64, tested with LeviLamina 26.51.5.
  • Race (default), Classic, and Compact boat HUD layouts with speed, slip angle, acceleration, ping, and HUD render FPS.
  • BoatHUD-style packed, mixed, and blue speed bars with colour sections and over-range flashing.
  • Acceleration indicator, steering/throttle history, optional direction arrows, and forward/reverse input icons with keyboard and controller support.
  • Smooth Hibiii-style camera assistance in first and third person, disabled by default.
  • Native-cursor settings screen, persistent versioned JSON configuration, and optional vanilla HUD hiding, disabled by default.
  • English and Simplified Chinese language files loaded through LeviLamina I18n.
  • Per-session CSV telemetry and manually configured checkpoint comparisons, including circular tracks.
  • English and Chinese READMEs, telemetry instructions, an agent maintenance guide, validated release packaging, and lip client package metadata.

Changed

  • Rebuilt and republished on 2026-10-01 as v1.0.0-mc26.5x; retain the v1.0.0 tag and runtime version.
  • Use the BoatHUD package display name/icon and publish only one freshly rebuilt BedrockBoatHUD-client-windows-x64.zip, keeping the existing 1.0.0 package URL; align preserved config/data paths with the actual install directory.
  • Rename the native mod/DLL and installation directory to BoatHUD / mods/BoatHUD/; no legacy installation or settings migration. Install this same-version rebuild from its freshly downloaded ZIP to use the current manifest rather than a cached Git manifest.
  • Give the asset URL a rebuild revision query to avoid reusing the previous lip asset cache; the release still contains a single ZIP with the original filename.
  • Standardize future release titles as v<mod-version>-mc<game-series>, configured in release-config.json.
  • Promote the accepted 0.2.22 development build to 1.0.0 without changing its driving behaviour.
  • Use the package manifest as the release-version source and publish only the Windows x64 client variant.
  • Keep the configuration schema at version 3; older progressive/custom speed-bar settings migrate to packed.

Fixed

  • Restore the native settings cursor without drift or game-view mouse capture.
  • Correct camera yaw axis, angular units, boat heading offset, and frame-rate-independent smoothing.
  • Centre the acceleration indicator and reproduce BoatHUD Extended's nested-box appearance.
  • Keep speed bars inside their borders and restore mixed-mode blue-ice colour sections.
  • Format Race acceleration values independently with two decimal places below magnitude 10 and one at or above 10.
  • Prevent conflicting digital and analog input representations from lighting both arrows when only one direction is pressed.

Source commit: 30427a215a90b37bbe4f5f69fa99f4ec619af38a