Your character has the following attributes:
- Name & Rank — Who you are and your title in the field
- Level — Your experience. Starts at 1 and increases over time
- HP — Your hit points. If they reach 0, you are out of action
- Race — Determines your combat multiplier (see below)
Your race gives you a multiplier that applies to all your actions in combat.
| Race | Multiplier |
|---|---|
| Tau'ri | ×1.0 |
| Jaffa | ×1.25 |
| Tok'ra | ×1.5 |
| Goa'uld | ×2.0 |
- Jaffa are limited in technology
- Tok'ra characters risk Host Refusal during unexpected outcomes (see below).
- Goa'uld have a reduced card count (level -3)
Cards represent your abilities, weapons, and equipment. Each card has a Power value.
- Abilities — Skills and special techniques
- Weapons — Firearms, blades, and other armaments
- Objects — Equipment and tools
You can carry a limited number of cards: 5 + your Level.
A level 1 character has 6 slots. A level 3 character has 8 slots, and so on.
A locked card have a power of 2 instead of 1, but wil permanently take a slot in your character.
When you take an action in combat or a tense situation:
- Click Engage Action on your character sheet
- Select the cards you want to use
- Your Total Power is calculated: sum of selected card values × your race multiplier
- Click Submit — the result is posted to chat
Choose your cards wisely. Higher value cards mean more power, but you may not always have the right cards available.
After submitting an action, you can click Roll Unexpected Outcome (d100) in the chat. This introduces a random element to your action.
| Roll | Result |
|---|---|
| 1–5 | Catastrophic Failure — something went terribly wrong |
| 6–20 (Tok'ra only) | Host Refusal — the host refuses to cooperate |
| 6–95 | Normal Outcome |
| 96–100 | Amazing Success — everything went perfectly |
The GM decides how the outcome affects the narrative.