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Server cloning β duplicate a server with all settings, auto-assigns new ports
Email notifications (SMTP) β get notified on start/stop/crash via email alongside Discord
RAM limiting β cap per-server RAM usage via Windows Job Objects (0 = unlimited)
Wake-on-demand β server starts automatically when a player connects, stops when empty
Historical performance charts β up to 1 hour of CPU/RAM history with 5/15/30/60 min time range selector
Crash prediction grace period β suppresses false alarms during server startup
π Improvements
Settings page reorganized into logical sections
Server Templates now show field labels (Name, Category, Tags, Description)
Console log deduplication β Unity/Rust servers no longer show duplicate lines
π Bug Fixes
Config overwrite fixed (Enshrouded, Sons of the Forest, Wreckfest 2) β WGS no longer overwrites your custom server config on every start. Only WGS-managed fields (name, ports, player count) are updated; all other settings are preserved. Fixes #1.
Fixed crash on startup when loading old config format