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2.6.0 The Update With Alot of Stuff

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@MadMax1960 MadMax1960 released this 23 Sep 22:10
· 4 commits to main since this release

Happy Wiping All Out Wednesday!

gregnant
Update art by Adrien.

This update is a rather large one, a few months worth of stuff jammed into this update. A large chunk of the main story is now done, on top of the hair physics finally being reworked. And some of our WIP anims have made it in for people to try out, though I will stress they are WIP. Even after an animation is finished a lot has to be done to get it in game proper, including transitioning it from our animation rig to the in game one, then notifies and anim montage.

2D

  • Front facing Ryoji bustups config option by Adrien
  • Added Akihiko blush texture by Adrien
  • Arizno's Bustup + Status Art + Level Up
  • Clover's Bustup
  • Jvcl24's Bustup
  • Revolvea's Bustup
  • Kaia's Bustup
  • Sodasorbet's Bustup
  • AlmondFireflies' Bustup
  • New vanity room pictures by Adrien, Ely, Ciel-bell and Mekki

3d

  • New years kimono by Esa and Adrien
  • Updated SEES uniform by Esa and Adrien
  • Hair physics by Mudkip and Cpido
  • More accurate model outlines by Esa
  • New model for main menu by Esa
  • WIP Costume battle animations by Cpido, Opuntia, squib5271, Danielo, buffy_ and Femsee

Event

  • Story events up until and including the Priestess full moon operation by Ray Cooper, Kiara, Smerz and Ciel-bell
  • Story events up until and including Fuuka's full moon operation by Ray Cooper, Rirurin, Kiara and Ciel-bell
  • Field dialogue overhaul (including what was not edited previously by Ciel for Theo, and Kyoto) by Kiara and Smerz
  • Dorm hangouts with Aigis by writing team, implemented by Ciel-bell
  • Dorm hangouts with Koromaru by writing team, implemented by Ciel-bell
  • Dorm hangouts with Mitsuru by writing team, implemented by Ciel-bell
  • Classroom naming conventions by Kiara
  • You can now pick to use a yukata for the summer festival. Implemented by Ray Cooper

Special little thing

  • Vincent/"Man drinking alone" by Ray Cooper, Dniwe, Rirurin and Kiara. Bustup by Adrien

Audio

  • New FeMC voice config option by apri, implemented by Kindred
  • Theo social link beginnings and endings by Landon, implemented by Kindred
  • Singleword Theo voice lines by Landon, implemented by Kindred
  • Audio line improvements by Giowno
  • Mineformer's Midnight Reverie was updated
  • New Wiping All Out tracks by rayisepic1

Ui

  • New title screen logo by Neptune
  • Config option for a sunset-themed title screen by Adrien
  • Characters on title screen are now coloured differently by Adrien
  • Adjustment to title screen select color by adrien
  • Persona models in menu now have pinkified lighting. Implemented by Adrien
  • Blue highlight colour in Camp Calendar fixed to be pink by Ivan
  • Assault run effects in tartatus changed from blue to pink by Ivan
  • Square graphic and colours in persona skill inheritance adjusted to match by Ivan
  • Camp item effect colours adjusted by Ivan
  • Persona status stats have corrected padding on single digit values, also made pink by Ivan
  • Shift particles/effects in battle made pink by Ivan
  • Particles/effects during slink rankup made pink by Ivan
  • Ripples in backlog during audio replay made pink by Ivan
  • Blue colours in battle tactics made pink by Ivan
  • Slink details in the townmap made pink after reevaluating by Ivan

Bug Fixes

  • If you have the Theo config enabled, you will get Theo for story events instead of Elizabeth. Fixed by Kiara
  • Adjusted volume levels for Mellodi and Lantana battle lines by Kindred
  • Theo no longer dislikes Reload (Theo config now compatible with extended bustups). Fixed by Adrien
  • Fixed crash when opening calendar before part time jobs are unlocked by Ivan
  • (Sometimes) Fixed bug where phone would disappear in the overworld

Backend Stuff

  • Removed naginata config, you can no longer switch to swords
  • Custom flags added by Rirurin. This does not affect saves

Extra

The Bastard Physics Blueprint

With this new update comes a brand new rig for the hair. Mostly made so animators could have more control over it, it meant I was tasked with making the physics blueprint. The issue with P3R physics is without editing the main skeleton everyone in the whole damn game uses, you are limited to existing bones.

That's fine and dandy for smaller physics. However for hair you end up needing ALOT of bones for good control. The big issue with this is a lot of bones end up not parented to the "Ponytail" bones we have. This means I have to make the "ponytail" physics, then adjust the 35 or so bones that are ON the ponytail, but not parented to it. These "tufts" of hair had to be hand edited to not clip into the main ponytail when moving.

When they aren't parented to actual ponytail, this is a lot easier said than done. All in all it took a couple months of back and forth with Cpido and I on both what bones to use, how many to use, and then the physics themselves. What we ended up settling on is something I'm quite happy with, especially the amount of man hours it took. Physics are very important because while our animators can animate the hair, we force real time physics in battle to help alleviate some of the weight. This means they have to animate hair and other things less. We do also have control to disable/enable physics from certain animations at will too (something not even Atlus accounted for).

balls1

The New Optional Title Screen

Adrien has made a gorgeous optional title screen for the mod based off our overall ui scheme. This was a lot of trial and error, and he even learned how to un-cook the entire level for this. This is completely optional and opt in, just like our new animations. This is just opt in because it's more extra than the other ui edits.

AdrienYouMadeMeSuffer
AdrienYouMadeMeSuffer2