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Groovy Palette & Frames 0.3.0

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@github-actions github-actions released this 02 Aug 17:23
  • USE ADVANCED (TINT) — the palettes now ride the engine's ADVANCED
    colorization instead of replacing it.

    ADVANCED is not a four-shade mode: it is the pokered-gbc pack, which
    resolves a real colour per tile and keeps eight background palettes
    live at once
    . Picking RAINBOW used to switch that off and hand you four
    shades — measurably a downgrade.

    A four-rung ramp can be read as a curve rather than four steps: take
    each colour's luminance, find that height on the ramp, interpolate
    between the two rungs it falls between. Counted on the real pack, on a
    house interior:

    on screen across the game
    ADVANCED 18 47
    RAINBOW, before 4 4
    RAINBOW, riding ADVANCED 18 47

    Nothing is collapsed — the counts match ADVANCED's exactly. And the
    source's own hue distinctions survive: a green tile still reads greener
    than a red one, both pulled into the palette's family.

    TINT keep ADVANCED's colour, pull it toward the palette (default)
    FULL all the way onto the ramp, but along the curve
    OFF what 0.2.0 did — four shades, ADVANCED replaced

    Installs without the pokered-gbc pack fall back to OFF on their own.