Groovy Palette & Frames 0.4.0
Now Groovy Palette & Frames. The mod id stays groovy_palette, so the
launcher keeps updating your existing install and no saved palette moves.
-
FRAME— eight new borders for every text box and menu, plus
GAME BOYfor the engine's own: THIN, DOUBLE, TRIPLE, THICK, WIDE, DASH,
BEADS, TRACK.A border is not a texture, it is six font glyphs —
tl h tr v bl br—
andFont.drawBoxreads that table fresh every call. So this registers
its own glyph page and repoints six entries. The choice is written to both
Font.BORDER(what the next box reads, so it changes immediately) and
data.font.border(what a font reload rebuilds from, so it survives one).Every pixel of the sheet is generated by
tools/make_frames.pyfrom rules
written out in that file. No ROM, no cartridge dump, and not a pixel of
the engine's own font sheets —modkit lintstill reports
no ROM-derived content.The constraint that shaped them.
his drawn along the top and the
bottom,valong the left and the right — one glyph per axis, not per
side. So a rail's position is a single number shared by two opposite
edges, and a corner one pixel off produces a visible step. That rules out
rounded corners outright: the arc has to bulge outward, which on the right
edge means the vertical sits further right and on the left further left,
and one glyph cannot do both. A rippling rail fails the same way. Both
were drawn, both stepped, both were cut. The eight that shipped are built
from the rule rather than drawn freehand, and the generator refuses to
write the sheet if any rail steps.