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Groovy Palette & Frames 0.4.1

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@github-actions github-actions released this 02 Aug 20:49
  • Fixed: FRAME needed a restart. Choosing a border did nothing until
    the next launch.

    Font.drawBox does read Font.BORDER fresh on every call, so the change
    is instant the moment something writes it — and nothing did. 0.4.0 applied
    the frame at load and on game.ready and nowhere else. It now also
    listens for mod.options_changed, which ManagerState:setOption emits
    right after storing a value, so the border redraws the very menu you are
    choosing it in.

    The test drives the loader's own event bus rather than calling the apply
    function directly — calling it directly would have passed in 0.4.0 too.

  • The README now says which rows take effect at once and which wait for the
    next launch, and the suite asserts it: FRAME and USE ADVANCED are
    live, PACKS and START MENU are read once at load because one builds
    the COLORS list and the other registers a screen.

  • Releases are titled with the mod's name rather than its id, so this
    one reads Groovy Palette & Frames 0.4.1. The asset stays
    groovy_palette-<version>.zip: the launcher's updater looks for that
    exact name, so it follows the id through any rebrand.