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Releases: Madxbio97/SF-pc-port

Syphon Filter PC - 0.2.0-beta.1

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@Madxbio97 Madxbio97 released this 07 Aug 13:42

Syphon Filter PC β€” 0.2.0 Beta 1

  1. New game mode: Agent Mode is a special difficulty for the PC version that was not present in the original. The enemies are more accurate, aggressive and better armed; snipers are able to kill with a headshot, and some missions have received new conditions, timers and dangers. The mode is designed for experienced players;
  2. Added controller support with vibration;
  3. Added settings for controllers in the launcher or in the gameplay menu;
  4. Lighting has been improved and made smoother;
  5. Fixed the drawing distance and smooth appearance of the map;
  6. Fixed graphical defects for levels based in Kazakhstan;
  7. Minor HUD improvements;
  8. Fixed fire rendering on level 2;
  9. Fixed the transfer of weapons when missions fail;
  10. Fixed Girdo's flamethrower and taser;
  11. Girdo should no longer shoot the character through the walls;
  12. Refactoring of drop-down items from enemy corpses has been performed;
  13. Added a new type of smoothing and partially volumetric fog;

SyphonFilterPC-0.2.0 Beta 1-win64.zip

Syphon Filter PC 0.1.0 Public Test 23

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@Madxbio97 Madxbio97 released this 03 Aug 23:03
  1. Virus scanner really scans locations;
  2. Flashlight light spot is fixed;
  3. Previously non-cast light from the searchlights is fixed;
  4. Grenades are no longer stuck;
  5. Blood stains from the wounds are restored;
  6. Bullet holes in the surfaces are restored;
  7. Aim is refactored;
  8. Scope size changes depending on the distance is restored.

SyphonFilterPC-0.1.0-public-test.23-win64.zip

Syphon Filter PC 0.1.0 Public Test 17

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@Madxbio97 Madxbio97 released this 02 Aug 18:41
  1. Fully restored the original night vision sight; original Letterbox and its logic of appearance, disappearance
  2. Fixed: the delay in FMV playback has been removed

SyphonFilterPC-0.1.0-public-test.17-win64.zip

Syphon Filter PC 0.1.0 Public Test 16

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@Madxbio97 Madxbio97 released this 02 Aug 11:21
  1. Restores SVD rifle aim with sniper rifle scope and train in night vision mode
  2. The common vertices of the world are now projected once per section, rather than for each polygon.
  3. Re-classification of GPU passes has been removed
  4. Virus scanner: the amber filter restored
  5. Some z-fight fixes
  6. Fixed crash of Optical subject silhouettes: packet budget was exhausted.
  7. The special filters of the sights are now instantly disabled when exiting.
  8. The selected resolution does set the internal render target, including 4K and DSR; aspect ratio and resize have been fixed.

Syphon Filter PC 0.1.0 Public Test 15

Pre-release

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@Madxbio97 Madxbio97 released this 31 Jul 19:29

Syphon Filter PC 0.1.0-public-test.15

Windows x64 public test published on 2026-07-31.

Downloads

  • SyphonFilterPC-0.1.0-public-test.15-win64.zip
  • SyphonFilterPC-0.1.0-public-test.15-win64.zip.sha256

The archive does not contain a game image, saves, settings or
syphon_filter_cheats. A legal Syphon Filter USA v1.1 (SCUS-94240) BIN/CUE
image is required.

Highlights

  • Restored PS1-authored darkness without disabling bounded dynamic effects.
  • Added one presentation-only, fog-hidden portal ring with a smooth 0.60-second
    appearance fade.
  • Preserved retail active and always-resident world-model semantics across all
    20 missions.
  • Corrected full-bright lamp halos and scene-lit lamp fixtures.
  • Removed duplicated/distance-dependent SPFX fallback rendering.
  • Synchronized ordered HUD/letterbox transitions with the original retail
    viewport and radio state.

Validation

  • MSVC Release suite: 18/18.
  • PsyCross Release suite: 36/36, including every supported-ROM probe.
  • Windows x64 package manifest, internal SHA-256 list and forbidden-file rules
    validated before publication.

Verify the downloaded ZIP with the accompanying checksum:

Get-FileHash .\SyphonFilterPC-0.1.0-public-test.15-win64.zip -Algorithm SHA256

Syphon Filter PC 0.1.0 Public Test 14

Pre-release

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@Madxbio97 Madxbio97 released this 30 Jul 20:24

Syphon Filter PC - Public Test 0.1.0-PT14

Release date: 2026-07-30

Files

  • SyphonFilterPC-0.1.0-public-test.14-win64.zip
  • SyphonFilterPC-0.1.0-public-test.14-win64.zip.sha256

Changes

Mission flow and localization

  • Restored the authored mission-failure screen for scripted objective and
    parameter failures: original fade, type-on text and one reliable restart
    path replace the unlabelled black screen.
  • Added complete Russian translations for mission-parameter and
    mission-objective failure messages, including partial type-on states.
  • Polished mission startup with a calmer prompt reveal, a short transition into
    gameplay and correct composition of native and retail fades.

Presentation and performance

  • Corrected compact pickup sizing and made world callouts reveal and fade at a
    consistent speed from 30 through 240 presentation FPS.
  • Added a smoothed presentation FPS and frame-time counter which reports host
    presentation performance independently of the original 20 Hz game logic.
  • Split the monolithic PsyCross scene viewer into focused runtime, render,
    world, model, texture, HUD, pause, effects, save and presentation modules.
  • Reduced repeated allocations and unchanged scene calculations while keeping
    renderer, audio and texture-residency behavior covered by regression tests.

Validation

  • Windows MSVC Release build and full test suite.
  • Windows PsyCross Release build, full suite and supported USA v1.1 ROM probes.
  • Release manifest, executable parity, internal/external SHA-256 and
    forbidden-file audit.

Compatibility

The package requires a legally obtained BIN/CUE image of Syphon Filter USA
v1.1 (SCUS-94240). It contains no game image, saves, settings or cheat marker.
The release remains a public test and may contain compatibility issues.

Archive SHA-256

The exact archive hash is published in
SyphonFilterPC-0.1.0-public-test.14-win64.zip.sha256 and attached beside the
ZIP on the GitHub Release page.

Syphon Filter PC 0.1.0 Public Test 13

Pre-release

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@Madxbio97 Madxbio97 released this 30 Jul 12:40

Syphon Filter PC - Public Test 0.1.0-PT13

Release date: 2026-07-30

Files

  • SyphonFilterPC-0.1.0-public-test.13-win64.zip
  • SyphonFilterPC-0.1.0-public-test.13-win64.zip.sha256

Changes

Campaign and gameplay

  • Restored the complete mission-completion chain: save prompt, occupied-slot
    overwrite confirmation, FMV playback and transition to the next mission.
  • Preserved the campaign frontier when replaying an earlier unlocked mission.
  • Resolved manual-aim ownership conflicts with auto-targeting, retained Gabe's
    final aim heading and restored crouch/diagonal movement behavior.
  • Corrected danger-meter release and stabilized enemy weapon drops across the
    original 20 Hz logic and high presentation frame rates.

Rendering

  • Restored original MENU.HOG weapon artwork across the pause-menu arsenal.
  • Restored both lower-subway bomb models and their resident SPFX textures.
  • Fixed subway train and sign corruption by publishing one coherent SCRIM copy
    phase to every affected texture page and bank.
  • Restored the virus scanner's amber X-ray presentation, infected-target reveal
    through containers and original status messages.
  • Added held weapons to character shadows, stabilized multi-light selection and
    floor/wall projection, and kept emissive lamps at authored brightness.
  • Added close-camera fade for Gabe and restored reticle/world-label reveal
    animation. Letterbox bars now appear only during mission introductions.
  • Cached unchanged lighting work at the 20 Hz guest tick for steadier 60–240 FPS.

Audio, UI and localization

  • Reworked native audio timing and VAB one-shot decoding to reduce latency,
    underruns, skipped samples and restart artifacts.
  • Restored the voice-volume preview sound.
  • Kept original English optic captions in the Russian pack and prevented
    Russian objective text from leaking into the English interface.
  • Added focused regression tests for the new campaign, renderer, bridge,
    localization and audio behavior.

Validation

  • Windows MSVC Release build and full non-ROM test suite.
  • Windows PsyCross Release build, full non-ROM suite and supported USA v1.1
    ROM probes.
  • Release manifest, executable parity, internal/external SHA-256 and
    forbidden-file audit.

Compatibility

The package requires a legally obtained BIN/CUE image of Syphon Filter USA
v1.1 (SCUS-94240). It contains no game image, saves, settings or cheat marker.
The release remains a public test and may contain compatibility issues.

Archive SHA-256

The exact archive hash is published in
SyphonFilterPC-0.1.0-public-test.13-win64.zip.sha256 and attached beside the
ZIP on the GitHub Release page.

Syphon Filter PC 0.1.0 Public Test 9

Pre-release

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@Madxbio97 Madxbio97 released this 28 Jul 11:23

Syphon Filter PC - Public Test 0.1.0-PT9

Windows x64 public-test package for the USA v1.1 release of Syphon Filter
(SCUS-94240).

Download

  • SyphonFilterPC-0.1.0-public-test.9-win64.zip
  • SyphonFilterPC-0.1.0-public-test.9-win64.zip.sha256
  • Verify the ZIP against the SHA-256 sidecar before extracting it.

Highlights

  • Separated first-person WASD movement from mouse/right-stick aiming and fixed
    the stale PAD/target-anchor paths that made the reticle jump.
  • Smoothed high-refresh first-person movement and weapon-switch presentation
    while preserving the original 20 Hz gameplay simulation.
  • Stabilized dynamic character shadows across floors, ledges and walls and
    reduced flicker when several lights affect the scene.
  • Corrected transparent-world depth handling for glass and similar surfaces.
  • Restored bounded typewriter animation for gameplay messages in both locales
    and retained original English sniper/night-vision scope captions.
  • Removed Surface Picker code and diagnostic assets from public builds.

Validation

  • Windows PsyCross Release configured and built successfully.
  • All 21 non-ROM CTest targets passed.
  • Package contents, per-file hashes, external ZIP checksum and forbidden-file
    policy were verified without launching the interactive game.

Important

The package does not contain the original game. Select a legally obtained
BIN/CUE image of Syphon Filter USA v1.1 in the launcher. Other revisions are
not supported.

The archive is a clean installation: it contains no saves, launcher settings,
disc image, logs or syphon_filter_cheats developer marker.

See CHANGELOG.md
for the detailed list and
docs/USER_GUIDE.md
for installation and controls.

This is an unofficial fan project and is not affiliated with or endorsed by Sony
Interactive Entertainment.

Syphon Filter PC 0.1.0 Public Test 12

Pre-release

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@Madxbio97 Madxbio97 released this 28 Jul 17:41

Syphon Filter PC - Public Test 0.1.0-PT12

Release date: 2026-07-28

Files

  • SyphonFilterPC-0.1.0-public-test.12-win64.zip
  • SyphonFilterPC-0.1.0-public-test.12-win64.zip.sha256

Changes

  • Blocked native and guest locomotion throughout first-person aim, including the transition edge, so simultaneous WASD and aim cannot corrupt Gabe's collision root.
  • Rejected first-person transitions during rolls, recovery actions and radio conversations; unsafe held input must be released before it can re-arm.
  • Limited Circle-in-aim to the original optic zoom behavior for scoped rifles.
  • Extended scene lighting to ordinary trigger props and added a safe HMD back-color fallback for interactive objects.
  • Regenerated Russian font sheets with clean bilinear cell gutters, corrected vertical alignment and briefing-frame containment.

Validation

  • Windows MSVC and PsyCross Release builds.
  • Complete non-ROM CTest suites.
  • Deterministic Russian font-atlas regeneration.
  • Release-package manifest, internal/external hash and forbidden-file checks.

The package does not include the original game. A legally obtained BIN/CUE image of Syphon Filter USA v1.1 (SCUS-94240) is required.

Syphon Filter PC 0.1.0 Public Test 11

Pre-release

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@Madxbio97 Madxbio97 released this 28 Jul 14:22

Changes

  • Removed the experimental screen-space contact-shadow/SSAO implementation completely.
  • Removed its launcher option, configuration field, command-line switches, shaders, intermediate framebuffers, and post-processing pass.
  • Preserved the PT10 renderer hot-path optimizations.
  • Preserved geometry-driven dynamic character shadows for Gabe, allies, and enemies.

Validation

  • Windows PsyCross Release build completed successfully.
  • 21/21 non-ROM CTest targets passed.
  • Package manifest, SHA-256 sidecar, executable identity, and forbidden-file policy were verified.
  • Interactive game was not launched during validation.

Requirements

This package does not contain the original game. Use a legally obtained BIN/CUE image of Syphon Filter USA v1.1 (SCUS-94240).

SHA-256: 415213cdae4500385cba21f8e4556cba73e7f39ceb0d7134b9c1313420bb9387