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Shows how camera stacking and camera overlay work in Unity.
Study Sequence (Recommended)
GameObject-Actions-by-a-Non-Monobehaviour-Class
Learn how to organize gameplay logic outside MonoBehaviour.
Focus on separation of concerns, cleaner architecture, and reusable action logic.
Unity-Camera-Overlay
Learn camera stacking, overlay behavior, and scene view composition.
Focus on understanding how visual layers are combined in play mode.
Unity Joystick Robot Simulation (Unity Asset Store — coming soon)
Combine architecture, camera control, joystick input, and differential drive robot simulation into one complete system.
Expect higher difficulty: more integration, more moving parts, and more debugging.
Purchasing this asset directly supports the ongoing open-source work at MageMCU and Carpenter Software .
Why This Order Helps the Robot Simulation
Step 1 builds code structure habits.
Step 2 builds camera and scene composition understanding.
Step 3 becomes an integration exercise instead of a cold start.
Option 1 — Unity Package (Recommended)
Download CameraOverlay-001.unitypackage from the root of this repo.
Open your project in the Unity Editor.
From the menu bar, select Assets → Import Package → Custom Package…
Navigate to the downloaded CameraOverlay-001.unitypackage file and click Open .
In the Import Unity Package dialog, leave all items checked and click Import .
The package contents will appear in your project's Assets folder, ready to use.
Option 2 — Source Reference
The Source folder is included as readable reference and is sufficient for review without importing the package.
Source/JoystickGraph.cs
Source/MoveBlue.cs
Source/MoveRed.cs
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