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Unity Camera Overlay

What This Repo Does

  • Shows how camera stacking and camera overlay work in Unity.

Study Sequence (Recommended)

  1. GameObject-Actions-by-a-Non-Monobehaviour-Class
    • Learn how to organize gameplay logic outside MonoBehaviour.
    • Focus on separation of concerns, cleaner architecture, and reusable action logic.
  2. Unity-Camera-Overlay
    • Learn camera stacking, overlay behavior, and scene view composition.
    • Focus on understanding how visual layers are combined in play mode.
  3. Unity Joystick Robot Simulation (Unity Asset Store — coming soon)
    • Combine architecture, camera control, joystick input, and differential drive robot simulation into one complete system.
    • Expect higher difficulty: more integration, more moving parts, and more debugging.
    • Purchasing this asset directly supports the ongoing open-source work at MageMCU and Carpenter Software.

Why This Order Helps the Robot Simulation

  • Step 1 builds code structure habits.
  • Step 2 builds camera and scene composition understanding.
  • Step 3 becomes an integration exercise instead of a cold start.

Use This Project

Option 1 — Unity Package (Recommended)

  1. Download CameraOverlay-001.unitypackage from the root of this repo.
  2. Open your project in the Unity Editor.
  3. From the menu bar, select Assets → Import Package → Custom Package…
  4. Navigate to the downloaded CameraOverlay-001.unitypackage file and click Open.
  5. In the Import Unity Package dialog, leave all items checked and click Import.
  6. The package contents will appear in your project's Assets folder, ready to use.

Option 2 — Source Reference

  • The Source folder is included as readable reference and is sufficient for review without importing the package.

Main Content

  • Source/JoystickGraph.cs
  • Source/MoveBlue.cs
  • Source/MoveRed.cs

License

  • MIT. See LICENSE.

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