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sound
Armin Jodat edited this page May 18, 2024
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1 revision
The aa.android.sound package is dedicated to managing all audio functionalities within the AA Mobile game. This includes background music, sound effects, and any audio-related operations that enhance the gaming experience.
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- Centralizes control over all sound operations
- Provides methods to play, pause, stop, and manage different sound clips.
- Manages sound resources efficiently to ensure optimal performance.
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- Handles background music playback.
- Supports features like looping, volume control, and track transitions.
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- Manages sound effects triggered by in-game events.
- Ensures effects are played with appropriate timing and volume.
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initialize(context: Context): Initializes the background music service with the given context. -
play(trackId: Int, loop: Boolean): Plays the specified background music track with optional looping. -
pause(): Pauses the current background music track. -
stop(): Stops the background music playback. -
setVolume(volume: Float): Sets the volume for background music. -
isPlaying(): Boolean: Checks if background music is currently playing. -
release(): Releases resources used by the background music service.