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Hi. I took a look at the repo, especially at CycloneGames.GameplayAbilities. I'd like to use it, but I want to make sure I can trust it first. Thanks. |
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To be fully transparent about the codebase: · Runtime GAS Core: Mostly hand-written, though I did use AI for error-checking and refinement along the way Regarding validation, the module has been verified in a mid-sized single-player combat project with multiple buffs interacting simultaneously. Also several Game Jam projects. However, please note that: · It has not been tested with networking/replication or predictive mechanics. Also worth noting: Both this module and its parent codebase have seen little maintenance recently, so your mileage may vary depending on your environment. It should still serve as a solid reference, but do anticipate some tweaking during integration. |
To be fully transparent about the codebase:
· Runtime GAS Core: Mostly hand-written, though I did use AI for error-checking and refinement along the way
· Editor extensions: AI-generated.
· Debugging and test code: AI-generated.
Regarding validation, the module has been verified in a mid-sized single-player combat project with multiple buffs interacting simultaneously. Also several Game Jam projects. However, please note that:
· It has not been tested with networking/replication or predictive mechanics.
· It has not undergone large-scale production stress testing.
Also worth noting: Both this module and its parent codebase have seen little maintenance recently, so your mileage may vary de…