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WorldBoxAccess 0.3

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@Makenann Makenann released this 20 Apr 10:28
· 2 commits to main since this release
a09e89d

WorldBoxAccess 0.3

This release focuses on stability, editor usability, cleaner speech, and deeper access to WorldBox’s real in-game systems. A lot of rough edges from the earlier beta period were cleaned up here, especially around powers, inspect windows, managers, saves, events, navigation, and trait/equipment editors.

New Features

  • Added Achievements menu on "Alt+A".
  • Added Knowledge menu on "Alt+K".
  • Added achievement events to the event menu.
  • Added real unit equipment info to inspect windows.
  • Added real "Open equipment editor" support in unit inspect.
  • Added hold-to-repeat map cursor actions: hold arrows to keep moving, hold "Space" to repeat placement, hold "Shift+Space" to keep removing units.
  • Added camera follow for grid cursor movement, so the visible camera follows tile browsing.
  • Improved biome jump naming for "Ctrl+Arrow" navigation, including ocean/deep-ocean fallback names.

Editor and Power Improvements

  • Reworked trait rain and equipment rain so selection works reliably with "Space".
  • Fixed loot/lute-style equipment rain selection.
  • Rain editors now use the real stored selected state instead of only visible icon state.
  • Trait rain now auto-unlocks discoverable traits on focus.
  • Equipment rain now auto-unlocks discoverable items when applicable.
  • Achievement-gated traits/items remain locked until the real achievement is earned.
  • Improved category/group speech for editors when using left/right.
  • Standardized more power behavior around "Space", "Enter", and editor handling.
  • Continued the power description and accessibility cleanup across many powers.
  • Improved one-shot and tile-targeted power behavior so menus are less likely to close unexpectedly.
  • Improved rectangle/area placement behavior and Escape handling.

Inspect and Menu Improvements

  • Expanded inspect support across many real game windows.
  • Added better opening summaries for many inspect windows.
  • Added more direct actions from inspect windows to related objects and editors.
  • Improved favorites support and favorite actions.
  • Improved rename flow and rename confirmation speech.
  • Fixed many manager/menu startup speech issues, double announcements, and silent openings.

Event and Speech Cleanup

  • Removed killerless death spam from speech and event history.
  • Removed language/culture adopted spam where appropriate.
  • Removed species-level religion/culture conversion speech.
  • Birth speech is now shorter, while full parent/location details remain in the event list.
  • Live event speech now avoids interrupting itself constantly.
  • Reduced animal/noise event spam, including unwanted non-sapient death announcements.
  • Improved sapient birth/death wording so names and species are spoken more naturally.

Navigation, Saves, and General Stability

  • Improved save/load/autosave accessibility and deletion behavior.
  • Added delete support for saves/autosaves where available, including bulk deletion paths.
  • Improved return to grid after many menus, editors, saves, loads, and power interactions.
  • Fixed more menu edge cases around Escape, opening, and empty states.
  • Improved map cursor and placement behavior.
  • Improved scanner and creature-focus behavior further.
  • Fixed more key conflicts and unwanted native menu leakage.
  • Added safer handling for duplicate runtime host processing so duplicate input/speech is less likely.
  • Continued broad stability work on list windows, world info, status windows, and other global menus.