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WorldBoxAccess 0.3
This release focuses on stability, editor usability, cleaner speech, and deeper access to WorldBox’s real in-game systems. A lot of rough edges from the earlier beta period were cleaned up here, especially around powers, inspect windows, managers, saves, events, navigation, and trait/equipment editors.
New Features
- Added Achievements menu on "Alt+A".
- Added Knowledge menu on "Alt+K".
- Added achievement events to the event menu.
- Added real unit equipment info to inspect windows.
- Added real "Open equipment editor" support in unit inspect.
- Added hold-to-repeat map cursor actions: hold arrows to keep moving, hold "Space" to repeat placement, hold "Shift+Space" to keep removing units.
- Added camera follow for grid cursor movement, so the visible camera follows tile browsing.
- Improved biome jump naming for "Ctrl+Arrow" navigation, including ocean/deep-ocean fallback names.
Editor and Power Improvements
- Reworked trait rain and equipment rain so selection works reliably with "Space".
- Fixed loot/lute-style equipment rain selection.
- Rain editors now use the real stored selected state instead of only visible icon state.
- Trait rain now auto-unlocks discoverable traits on focus.
- Equipment rain now auto-unlocks discoverable items when applicable.
- Achievement-gated traits/items remain locked until the real achievement is earned.
- Improved category/group speech for editors when using left/right.
- Standardized more power behavior around "Space", "Enter", and editor handling.
- Continued the power description and accessibility cleanup across many powers.
- Improved one-shot and tile-targeted power behavior so menus are less likely to close unexpectedly.
- Improved rectangle/area placement behavior and Escape handling.
Inspect and Menu Improvements
- Expanded inspect support across many real game windows.
- Added better opening summaries for many inspect windows.
- Added more direct actions from inspect windows to related objects and editors.
- Improved favorites support and favorite actions.
- Improved rename flow and rename confirmation speech.
- Fixed many manager/menu startup speech issues, double announcements, and silent openings.
Event and Speech Cleanup
- Removed killerless death spam from speech and event history.
- Removed language/culture adopted spam where appropriate.
- Removed species-level religion/culture conversion speech.
- Birth speech is now shorter, while full parent/location details remain in the event list.
- Live event speech now avoids interrupting itself constantly.
- Reduced animal/noise event spam, including unwanted non-sapient death announcements.
- Improved sapient birth/death wording so names and species are spoken more naturally.
Navigation, Saves, and General Stability
- Improved save/load/autosave accessibility and deletion behavior.
- Added delete support for saves/autosaves where available, including bulk deletion paths.
- Improved return to grid after many menus, editors, saves, loads, and power interactions.
- Fixed more menu edge cases around Escape, opening, and empty states.
- Improved map cursor and placement behavior.
- Improved scanner and creature-focus behavior further.
- Fixed more key conflicts and unwanted native menu leakage.
- Added safer handling for duplicate runtime host processing so duplicate input/speech is less likely.
- Continued broad stability work on list windows, world info, status windows, and other global menus.