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MHForever 0.2.2: HUD interpolation fix

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@Mango77x Mango77x released this 21 Oct 22:56
· 40 commits to main since this release

Fixes

  • The on-screen interface (HUD) now takes part in frame interpolation at 60 fps and above. In 0.2.1 a bug in how 2D elements were matched between frames kept them from being interpolated when the game swaps its two drawing buffers every frame.
  • Item icons, text and textures still don't flicker in chests, rewards and menus.
  • Fixes the interpolation test on Linux.

Notes

  • Windows 64-bit only. Only Freedom Unite (European release) is playable.
  • 60 to 180 fps is experimental: heavy scenes may not hold the highest rates, so 60 or 90 is the safest choice.
  • Saves from a real PSP are not supported yet.
  • Early software, expect rough edges. Online multiplayer is not available yet.

Download

MHForever-0.2.2-windows-x64.zip: unzip it anywhere you can write to and run MHForever.exe. You need your own copy of the game; the launcher prepares what it needs from your disc image on your PC. The zip contains no game data. Saves live in Documents\MHForever\saves, so updating never loses them.

MHForever.exe and mhfu.exe are not digitally signed, so Windows SmartScreen may show "Windows protected your PC": choose "More info" and then "Run anyway".

The code is on GitHub under GPL-3.0-or-later.