Rebase on master - #255
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* Update number of points to uint64 * Use reference dataset * Add some const * Rename lambda capture variable to not shadow function paramters * More uint64 * Set MSVC warning level to W3 * We only want one dataset
* Use new getter for clarity (avoid negation) (#242) * Use `mv_project_defaults()` for setting CMake defaults (#241) * Use mv project defaults * Simplify unity build setup * Prefer target based properties * Set cache variable instead of normal variable for CMake option * Adhere to revamped core --------- Co-authored-by: Alexander Vieth <a.vieth@tudelft.nl>
…ction_for_non_descendants Ffix opacity selection for non descendants
Adds 2D and 3D coloring options. 2D allows arbitrary 2 channels using the build in 2D colormaps 3D allows arbitrary 3 channels mapping directly to RGB (normalized in shader) Modes are automatically picked when datasets with exactly 2 or 3 channels are set as color or can be manually set using the extended color action Renames 2D colormaps according to their authors
Replaced deprecated 'mirrored' method with 'flipped' for color maps.
Updated build workflow to use newer versions of actions and Python.
* Revert principle dimension action name change * Ignore loading errors for newly introduced actions Do this for backwards compatibility
…they provide full coverage
* Remove restrictive condition * Use range for, eliminates index * Check if cluster indices exceed point indices instead of checking of they provide full coverage * link against tbb with gcc
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