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🚀 SHADPS4 UPDATE: MOVING TO A NATIVE BUILD FOR UNCHARTED: THE NATHAN DRAKE COLLECTION
Hello everyone! 👋
After the latest updates to shadPS4, I’ve decided to shift my focus toward developing a native PC build of Uncharted: The Nathan Drake Collection.
The main goal of this project is to explore a different approach to running the game on PC. While PS4 emulation requires your computer to simulate the console’s hardware and software, a native PC build aims to run the game directly on Windows, Linux, and potentially macOS, without relying on a PS4 emulator.
💻 Why a Native Build?
One of the biggest challenges with emulation is hardware compatibility and performance. Older or low-end PCs may struggle to run demanding games through an emulator, even when the original console was designed to run them efficiently.
A native build could potentially make the game more accessible to a wider range of PC users by reducing emulation overhead and allowing for better optimization for PC hardware.
🎯 My Focus Going Forward
- Exploring native execution for Uncharted: The Nathan Drake Collection.
- Investigating the game’s architecture and the technical requirements for a native port.
- Working toward compatibility with Windows, Linux, and macOS where feasible.
- Improving performance and accessibility, especially for older PCs that cannot handle PS4 emulation well.
- Sharing development progress, discoveries, and updates with the community.
I’ll focus on Uncharted: The Nathan Drake Collection for now and share updates as development progresses.
Thank you all for your continued support, patience, and encouragement! ❤️
The next goal: bringing Nathan Drake’s adventure to PC through a native build. 🚀
Stay tuned for more updates!