4.0.0.dev13
Pre-releaseNative 3D camera choices now participate in the composition editor's saved authoring workflow. Select a builtin model or solid component and use the Camera tab to change orbit angles, roll or projection mode. Camera edits share atomic Apply, undo/redo, reset and SVG/PDF reconstruction with layout, labels and styles.
Schema 0.5 preserves readers for 0.1–0.4. Geometry replacement keeps compatible camera choices; switching orbit/look-at kind reports incompatible edits. Explicit look-at eye and target vectors remain authored in Python. Physical model fitting makes a field-of-view-only control ineffective, so the inspector preserves that source setting without exposing it.
This remains a development prerelease. The original 4.0 scope is retained: asset manifests, broader shared object relationships and the remaining roadmap gates must be completed before RC1. Stable remains 3.1.0.
Validation: focused authoring/publishing/documentation tests, strict docs, source-to-wheel build and isolated core-only installation. All ten release CI jobs passed on d4d37a4: full tests, visual/PDF regressions, performance/stress checks, five platform wheels, two table adapter jobs and two Blender CPU versions.
Install: python -m pip install "inklet==4.0.0.dev13"