Releases: Mapkov2/EncounterLab
Release list
EncounterLab 0.10.0
Adds The Twin Fangs Heroic intermission as a fourth encounter in the selector.
- Practice Vile Flood alongside Sanguine Storm impacts and lingering blood pools.
- Native Vexhul and Ithraz models, the client Flood effect, and persistent ground warnings.
- Repeatable/random seeds, separate local scores, mistake replay and assisted retries.
- Shared movement and camera input are preserved; no other addon is required.
This is a testing release. Published spell durations are implemented; beam geometry, arena layout, rotation and impact patterns remain training approximations awaiting live calibration. Contact fails the clean dodge attempt; raid damage and Eternal Venom stacks are not simulated. See drill notes.
Validation: full offline build passed, including 13 Twin Fangs mechanics cases, 80 UI integration cases and the existing movement/camera regression suites. Installed runtime hashes match the package. Live WoW rendering and visual calibration are still pending.
Install EncounterLab-0.10.0.zip. The source ZIP is for development. Runtime: 33 files, 1,501,407 bytes uncompressed.
EncounterLab 0.9.2
0.9.2
Fixed a startup error caused by attempting to load menu fonts from another addon. EncounterLab now uses the WoW client standard font for the active language and requires no other addon.
Added standalone UI regression coverage that rejects external font paths. All offline build and regression checks passed.
Install EncounterLab-0.9.2.zip and reload the interface.
EncounterLab 0.9.1
0.9.1
- Simplified project documentation and removed obsolete comparison diagnostics.
- Training mechanics and camera controls are unchanged.
All offline build and regression checks passed. Install EncounterLab-0.9.1.zip; the source ZIP contains the development tools.
EncounterLab 0.9.0
Changelog
0.9.0 - First public release
- Three solo 3D drills: Rashok, Sszorak Tempest and Entombed Sentinels Mythic intermission.
- Fullscreen and windowed modes, WoW-style movement and mouse camera controls.
- Randomized attempts, repeatable and daily seeds, practice options and local high scores.
- Sentinels: random 1/2/3 assignment, strict contact matching, required self-ping plus jump for player 1s, and center-avoiding NPC 3 routes.
- English interface and translation support.
- Complete runtime source, offline regression suites and build tools.
- Compact runtime package with client-native 3D assets and original generated textures.