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MSUF_6.15

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@github-actions github-actions released this 05 Sep 20:09
· 80 commits to main since this release

6.15 - 2026-09-05

Highlights

  • Absorbs and heal prediction can stay visible when the health bar is faded into the background. Enable Keep Absorbs + Prediction Visible per Unit Frame or for Party and Raid Frames to keep these overlays at full opacity independently from the health fill.
  • Raid and Mythic Raid role sorting can span the entire raid. Enable Sort roles across entire raid under Group Layout > Sorting to order tanks, healers, and damage dealers across the whole raid instead of within each raid group.

Changes

  • The Boss Preview displays incoming heals, absorbs, heal absorbs, and absorb text so prediction settings can be reviewed without a live boss.
  • The Assistant understands plain-language requests about a specific Unit Frame and resolves questions, hide commands, movement directions, and opacity controls against the named frame and control.
  • Retired pre-6.0 profile conversion and import controls. Existing MSUF 6.x profiles and 6.x Wago imports remain supported; older or unversioned stored profiles are archived instead of entering the active profile list.

Fixes & Performance

  • Health gradients, texture changes, prediction refreshes, Group Range Fade, and the Boss Preview preserve the configured health and prediction opacity.
  • Detached Player Power bars attached or width-synced to Class Resources retain their position and width when shapeshifting hides the Class Resource bar.
  • Text on detached bar controls Power-text placement independently from Show power text.
  • Class Resource previews keep responding to movement and position controls after Menu lifecycle cancellation.
  • Interrupted Aura refreshes recover instead of leaving Aura displays empty or later refreshes stuck as pending.
  • Cleanse and Purge borders use the same Frame Outline layer as their preview, and Unit Frame dispel borders follow Blizzard's assist rules.
  • Group Frame dead and offline backgrounds follow the unit's current state without delayed health-background updates.
  • Preserved raid groups use one roster snapshot for sorting and layout, preventing the filled and displayed grids from disagreeing when more subgroups are present than the configured column limit.
  • Assistant requests for Out of range opacity, Texture Layer opacity, and Portrait opacity update their own controls.
  • Reduced repeated work and temporary allocations in health gradients, dynamic backgrounds, protected text, Aura fallback scans, and Range Fade timers while preserving their update behavior.