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Releases: Mappsnet7/DLSSMac

DLSSMac 0.1.6 — Preview

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@Mappsnet7 Mappsnet7 released this 07 Sep 19:57

First public preview of DLSSMac: experimental community neural rendering on Apple Silicon, with a ready-to-use Mac application and bundled model.

Download and install

Download DLSSMac-0.1.6-macos.zip from Assets below (about 305 MiB). Extract it, move DLSSMac.app to Applications, and open it. The converted model and FP8 weights are included; no Python, compiler, Terminal, NVIDIA DLL, or model conversion is needed.

Select the game's renderer EXE, choose DX11/DX12, close the game, and click Install into game. The app detects the GameHub/CrossOver bottle and handles backups and DLL setup. Keep DLSSMac open while playing; enable processing with Ctrl+Shift+F8 and open the overlay with Ctrl+Shift+O.

Installation guide · Установка на русском

Requirements and status

  • macOS 27.0 or later. The fast profile targets the M5 family; only M5 Max with 48 GB has been tested. 48 GB is not an established minimum. M1–M4 are not supported by this build.
  • A working x64 DX11/DX12 game in GameHub or CrossOver. For GameHub DX11, use GPTK 4 beta 2. CrossOver game rendering remains unverified.
  • This preview is ad-hoc signed and not notarized. macOS may require manual approval for the first launch.
  • Experimental software: game compatibility, temporal stability, and HUD separation remain incomplete. This is community software, not official NVIDIA DLSS support.

Included

  • Native MLX/Metal neural runtime with bundled model and FP8 weights.
  • Mac installer/launcher with backup, update, removal, and automatic per-game DLL configuration.
  • DX12 shared GPU transport for the tested GameHub runtime; TCP transport for DX11 and other supported configurations.
  • Local video studio with split comparison, cached playback, PNG export, and processed MP4 export with audio.
  • Installer, worker startup, studio recovery, and model packaging fixes from the 0.1.6 readiness audit.

Validation

The recorded 0.1.6 audit passed 43 automated tests with no skips, app signature checks, relocated fresh-data game-service and video-studio smoke tests, real neural preview, and MP4 export. Archive checksums and ZIP integrity were verified again before publication. Real-game FPS was not remeasured for this package; a second Mac and CrossOver rendering were not tested.

Full verification record · Compatibility

The main ZIP includes corresponding FFmpeg sources in ThirdPartySources/FFmpeg/; these are not needed to run the app. The separate source ZIP is for developers. SHA-256 files are provided for both archives. Converted weights retain their original ownership and are not licensed by the source-code Apache-2.0 license; see NOTICE.