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4.16.0
·
32 commits
to main
since this release
Changed
- Decreased loading times by 20% and 65% respectively, compared to 4.15.7 and 4.10.0. This is the most notable on large MapsIndoors solutions.
- Improved batch loading of venues to prevent thread explosion with large solutions.
- Updated the Mapbox Maps dependency to 11.18.0
Fixed
- Fixed issue with loading solutions containing many venues (100+) where thread explosion could cause loading to hang.
- Fixed floor selector visibility logic and ensured view updates on floor changes.
- Fixed 2D Models potentially being displayed incorrectly when the same image was used for multiple 2D Models of differing sizes.
- Fixed issue where rendering could freeze after calling
goTo(entity:)on Google Maps. - Fixed potential deadlock on iOS 15.
- Fixed custom Location Data Sources so they actually can inject additional Locations in the loaded MapsIndoors data.
- Removed a number of potential sources of crashes or hangs in the internal MICommon component.