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Releases: MarcelSunyer/Unity-Developer-Test-Assignment---Marcel

GummyBearGladiator Unity

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GummyBear Gladiator

GummyBear Gladiator is a 1-minute Android battle loop where gummy bears become relentless gladiators.
Survive, collect points, and outlast the candy-coated chaos before the timer hits zero.

Developed in Unity as a mobile prototype demonstrating:

  • Clean and modular C# scripting
  • Optimized performance for Android devices (60 FPS)
  • Touch control integration
  • UI and settings menus

Objective

You have 60 seconds to score as many points as possible by:

  • Defeating enemy gummy bears
  • Collecting point pickups
  • Picking up health items to stay alive

At the end of the loop, a score summary will show:

  • Total points
  • Survival status (Win or Defeat)

Features

  • Main Menu
    • Start Game
    • Settings
    • Quit
  • Settings
    • Show FPS toggle
    • Music volume adjustment
    • FX volume adjustment
  • Arena Gameplay
    • Player-controlled character with touch controls
    • Enemy AI that pursues and attacks
    • Random spawning pickups (points and health)
  • UI Elements
    • Score counter
    • Timer
    • Start/Retry buttons
  • End-of-Game Screen
    • Final score
    • Survival result
  • Optimized for Android
    • Smooth 30–60 FPS gameplay
    • Playable entirely with on-screen controls

Controls

Android (default)

  • Left joystick – Move
  • Right buttons – Attack / Throw lance
  • On-screen UI buttons – Start, Retry, Pause

Project Structure