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Logical fixes and adjustments, thanks to the Whos. That’s you!:
Slime Shooter no longer guards the Generator’s door, enter freely now, it blocks you no more.
Who Cloak can sneak you into the Clock Tower too. Not just fashion, but function! Who knew?
Pancake is no longer demanded to snag North Shore blueprint, drill house and crow perch rejoice.
Fixed a missed logic check: Squashing all Gifts in Who Forest now correctly needs Grinch Copter.
YAML changes. Usable ones, imagine that:
exclude_environments can now ban whole regions you despise. Gone in one swoop, before generation even tries.
Or force filler locations instead if you’re picky but fair. Location groups exist, use them. I swear.
giftsanity... partial! Removes all Squashing all Gifts mission checks.
missionsanity:
none or individual now fully remove missions.
Most mission items are skipped to help generation behave. Instead, you’ll just get them. How brave!.
Exceptions remain: Who Cloak, Cable Card Access Card, Scout Clothes.
YAML renames and tweaks continue their spree. Regenerate your YAML? Yes, obviously.
Fixed descriptions referencing unused commands; multi-bind is now explained to reduce confusion.
A funny option to remove Grinch Copter exists. Slower checks, harder life, true Grinchy bliss.
Note: Enabling exclude_gc also removes Squashing all Gifts missions (hard logic says no).
Options tagged [NOT IMPLEMENTED] are officially gone, until they do something real in a future dawn.
progressive_vacuums is now fully complete, following the original game’s progression. Neat!
Fixes
Fixed telescope not retriggering after Dump it to Crumpit.
Fixed boulder check only sending when pushed left. Rude!.
Scout Battle checks adjusted: once logic grants the move and you enter the Scout Hut, his clothes are obtained automatically. no more awkward Who wardrobe issues.