MC 1.20.1
Forge 47.2.1
IMPORTANT CONTEXT:
Server is constantly at 20/20 person as it's an Open Beta stress test (how we found out about this, lol).
In SP or a few friends, problems are not really seen (makes sense).
Describe the bug
This may be related to #55 . I have been trying to configure APTweaks extensively and cannot figure out why my settings are not applying. I know that APTweaks Spawn mostly works, but currently it seems like aggressive Vanilla mobs are not obeying the spawn limitations.
I've attached a chunk of the debug log, you'll see that it's not preventing any of the spawns of like zombies. The image shows the count of mobs (has been at 300-400 for the zombies/skeles/creepers).
Things I've tried:
Default Configs: of course then mobs just don't really spawn since there are 20 players each with 8 mobs limit and only 32 per world.
Removing the hostile Vanilla mobs from the MinecraftSpawn.toml: what ends up happening is one mob in our modpack (pillagers) due to something on our end spawns a lot which prevents everything from spawning - likely an issue with global limitations.
After removing hostile Vanilla mobs from MinecraftSpawn.toml, adding them to the optimization blacklist in global: mobs start spawning like crazy (as expected) - confirms that the MinecraftSpawn.toml and the blacklist seem to work.
Setting it back to Default settings but adjusting the values (see pastebin below): results in what we have now. I set high amounts per world due to high player capacity. 8*20 = about 160 so I thought 192 was good.
Basically my issue is why the zombie/skele/creeper spawns aren't capping at the set 192?

Spawn.toml:
https://pastebin.com/KKf9819S
MinecraftSpawn.toml Config:
https://pastebin.com/BR2RQ2iR
Debug:
https://pastebin.com/HRtanL5m
Expected behavior
Cap at 192, or at least around 192, I understand it might go above a bit.
MC 1.20.1
Forge 47.2.1
IMPORTANT CONTEXT:
Server is constantly at 20/20 person as it's an Open Beta stress test (how we found out about this, lol).
In SP or a few friends, problems are not really seen (makes sense).
Describe the bug
This may be related to #55 . I have been trying to configure APTweaks extensively and cannot figure out why my settings are not applying. I know that APTweaks Spawn mostly works, but currently it seems like aggressive Vanilla mobs are not obeying the spawn limitations.
I've attached a chunk of the debug log, you'll see that it's not preventing any of the spawns of like zombies. The image shows the count of mobs (has been at 300-400 for the zombies/skeles/creepers).
Things I've tried:
Default Configs: of course then mobs just don't really spawn since there are 20 players each with 8 mobs limit and only 32 per world.
Removing the hostile Vanilla mobs from the MinecraftSpawn.toml: what ends up happening is one mob in our modpack (pillagers) due to something on our end spawns a lot which prevents everything from spawning - likely an issue with global limitations.
After removing hostile Vanilla mobs from MinecraftSpawn.toml, adding them to the optimization blacklist in global: mobs start spawning like crazy (as expected) - confirms that the MinecraftSpawn.toml and the blacklist seem to work.
Setting it back to Default settings but adjusting the values (see pastebin below): results in what we have now. I set high amounts per world due to high player capacity. 8*20 = about 160 so I thought 192 was good.
Basically my issue is why the zombie/skele/creeper spawns aren't capping at the set 192?
Spawn.toml:
https://pastebin.com/KKf9819S
MinecraftSpawn.toml Config:
https://pastebin.com/BR2RQ2iR
Debug:
https://pastebin.com/HRtanL5m
Expected behavior
Cap at 192, or at least around 192, I understand it might go above a bit.