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APTweaks Spawn Module 1.20.1 Hostile Mob Issue #57

Description

@mahjerion

MC 1.20.1
Forge 47.2.1

IMPORTANT CONTEXT:
Server is constantly at 20/20 person as it's an Open Beta stress test (how we found out about this, lol).
In SP or a few friends, problems are not really seen (makes sense).

Describe the bug
This may be related to #55 . I have been trying to configure APTweaks extensively and cannot figure out why my settings are not applying. I know that APTweaks Spawn mostly works, but currently it seems like aggressive Vanilla mobs are not obeying the spawn limitations.

I've attached a chunk of the debug log, you'll see that it's not preventing any of the spawns of like zombies. The image shows the count of mobs (has been at 300-400 for the zombies/skeles/creepers).

Things I've tried:
Default Configs: of course then mobs just don't really spawn since there are 20 players each with 8 mobs limit and only 32 per world.

Removing the hostile Vanilla mobs from the MinecraftSpawn.toml: what ends up happening is one mob in our modpack (pillagers) due to something on our end spawns a lot which prevents everything from spawning - likely an issue with global limitations.

After removing hostile Vanilla mobs from MinecraftSpawn.toml, adding them to the optimization blacklist in global: mobs start spawning like crazy (as expected) - confirms that the MinecraftSpawn.toml and the blacklist seem to work.

Setting it back to Default settings but adjusting the values (see pastebin below): results in what we have now. I set high amounts per world due to high player capacity. 8*20 = about 160 so I thought 192 was good.

Basically my issue is why the zombie/skele/creeper spawns aren't capping at the set 192?

image

Spawn.toml:
https://pastebin.com/KKf9819S

MinecraftSpawn.toml Config:
https://pastebin.com/BR2RQ2iR

Debug:
https://pastebin.com/HRtanL5m

Expected behavior
Cap at 192, or at least around 192, I understand it might go above a bit.

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bugSomething isn't workingdocumentationImprovements or additions to documentationenhancementNew feature or requestgood first issueGood for newcomers

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