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Releases: MartinButlerAAA/Connect4U

v1.2.2

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@MartinButlerAAA MartinButlerAAA released this 22 Jul 09:35
7554fd0

No functional change, just added splash screens

v1.2.1

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@MartinButlerAAA MartinButlerAAA released this 11 Jul 13:12
798e38e

Minor update to logic to change neural network weightings each time the player wins. This stops the player using the same moves to win again.

v1.2.0

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@MartinButlerAAA MartinButlerAAA released this 22 May 12:15
75e5bb7

Firstly the game has been modified to adjust the neural network weightings, if the human player wins (playing in hardest mode). The weighting changes make the computer play slightly differently, so a player can't keep repeating the same set of winning moves.

As the changes make the game more difficult, easy, medium and hard options have been added. Easy and medium use occasional random moves (i.e. mistakes) to allow to give the player a chance.

v1.1.0

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@MartinButlerAAA MartinButlerAAA released this 14 Apr 08:30
7bfd7d8

Changed to a retro look including 8-bit font.

Corrected a coding error in the power function X^0 is 1 not 0. With this correction the game logic is working exactly as the PC C and Java versions; making it more difficult to beat. It also allows any further developments to be trialed on PC before being ported to the Wii U.

version 1.0.0

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@MartinButlerAAA MartinButlerAAA released this 21 Feb 08:37
5ab4d17

Initial version working on Wii U. Fully works, but graphics are minimal.