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Releases: Marukooh/Archons-Eye

Archon's Eye v0.1.1

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@Marukooh Marukooh released this 06 May 15:58

What's Changed

Bug Fixes

  • Fix unbounded SQLite growth on prune — Added Cache.delete_systems() to remove stale star systems from the database when they are pruned. Previously only in-memory structures were cleaned up, causing the DB to grow indefinitely across long sessions.

  • Fix duplicate log callbacks — Removed a duplicate self.on_log(message) call in Controller._log() that caused every log message to be dispatched twice.

  • Fix HUD widget memory leak — Replaced the global list of HudDividerWidget instances with a weakref.WeakSet, so destroyed widgets are automatically garbage-collected without manual cleanup. The HUD animation timer now also stops itself automatically when no instances remain, preventing it from running indefinitely.

Archon's Eye v0.1.0

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@Marukooh Marukooh released this 06 May 11:38

Archon's Eye v0.1.0 — First Blood

Initial public release.

What it does

Connects to the EDDN live data feed and scores star systems in real time based on mining hotspots, high-value commodity traffic, faction states, and security level — giving pirates a tactical overview of where the richest, most vulnerable targets are operating.

Features

  • Live EDDN feed via ZeroMQ (commodity + journal events)
  • System scoring: hotspot rings, LTDs, Void Opals, Painite and 40+ other commodities
  • Miner & trader traffic detection via CMDR FSD jump tracking
  • EDSM metadata enrichment (population, allegiance, economy)
  • SQLite cache — scores persist across restarts
  • Filters: security level, target type (miners/traders), minimum score, signal age
  • Elite-themed HUD — animated glitch title, pulsing header bars

Notes

  • Windows only
  • No installer — just run the exe
  • Data stored in %APPDATA%\ArchonsEye\ (db + logs)
  • No account required, no data uploaded — read-only EDDN consumer

Full Changelog: https://github.com/Marukooh/Archons-Eye/commits/main