Releases: Marukooh/Archons-Eye
Release list
Archon's Eye v0.1.1
What's Changed
Bug Fixes
-
Fix unbounded SQLite growth on prune — Added
Cache.delete_systems()to remove stale star systems from the database when they are pruned. Previously only in-memory structures were cleaned up, causing the DB to grow indefinitely across long sessions. -
Fix duplicate log callbacks — Removed a duplicate
self.on_log(message)call inController._log()that caused every log message to be dispatched twice. -
Fix HUD widget memory leak — Replaced the global
listofHudDividerWidgetinstances with aweakref.WeakSet, so destroyed widgets are automatically garbage-collected without manual cleanup. The HUD animation timer now also stops itself automatically when no instances remain, preventing it from running indefinitely.
Archon's Eye v0.1.0
Archon's Eye v0.1.0 — First Blood
Initial public release.
What it does
Connects to the EDDN live data feed and scores star systems in real time based on mining hotspots, high-value commodity traffic, faction states, and security level — giving pirates a tactical overview of where the richest, most vulnerable targets are operating.
Features
- Live EDDN feed via ZeroMQ (commodity + journal events)
- System scoring: hotspot rings, LTDs, Void Opals, Painite and 40+ other commodities
- Miner & trader traffic detection via CMDR FSD jump tracking
- EDSM metadata enrichment (population, allegiance, economy)
- SQLite cache — scores persist across restarts
- Filters: security level, target type (miners/traders), minimum score, signal age
- Elite-themed HUD — animated glitch title, pulsing header bars
Notes
- Windows only
- No installer — just run the exe
- Data stored in
%APPDATA%\ArchonsEye\(db + logs) - No account required, no data uploaded — read-only EDDN consumer
Full Changelog: https://github.com/Marukooh/Archons-Eye/commits/main