Skip to content

Updating Main with current project#42

Merged
MashdorDev merged 77 commits intomainfrom
dev
Feb 2, 2024
Merged

Updating Main with current project#42
MashdorDev merged 77 commits intomainfrom
dev

Conversation

@MashdorDev
Copy link
Copy Markdown
Owner

Updating the main branch with dev to get up to speed with the project

MashdorDev and others added 30 commits January 12, 2024 10:39
updated readmefile with something:
 - Added a prototype camera register volume that allows transitioning between cameras when in an area
 - Added a testing map for the dynamic camera system
 - Simplified blueprint implementation of the dynamic camera system
…gation input scheme. Created temporary level and gamemode for testing main menu.
…epad and mouse. Added a lerping functionality to the 'select' image for smoother transition. added "Slate" to build.cs
 - The DynamicCameraComponent is in the base unbread folder because UE5 makes it extremely difficult to move C++ files once they are created
SafakOnol and others added 27 commits January 25, 2024 18:40
- Add  OnHealthAttributeChange function
- Add Damage Gameplay Effect and actiavte on BP_Player
# Conflicts:
#	Content/Unbread/Core/Character/BP_Character.uasset - Safak continued work on the BP_Character, so my copy was out of date
- Add Shield attribute
- Add Shield + Health damage calculation logic
- ApplyDamage Attribute Data now applies to shield first then to health
 - Movable objects can now be picked up and put down
 - When a movable object reached its goal it is snapped into place
 - Modified WASD movement directions as a test and to allow for better animation integration
 - Finished setting up object movement and levers
…dMaterials

# Conflicts:
#	Content/Unbread/Core/Character/BP_Character.uasset
#	Source/unbread/Private/SCharacter.cpp

 - Used Safak's work
…er than the level blueprint

 - Modified the LookAtRotation to rotate the player toward the pointer
- Added animations for jump and throw actions
- Created the Animation Blueprint for the gingerbread man
- Updated projectile to fix constant errors when thesting (Safak feel free to replace this change)
- Updated character to fix rotation issue & attach projectile spawn to character's hand
@MashdorDev MashdorDev added the Update-Stable Updating Main with a stable version label Feb 2, 2024
@MashdorDev MashdorDev self-assigned this Feb 2, 2024
@MashdorDev MashdorDev merged commit 0d8e405 into main Feb 2, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Update-Stable Updating Main with a stable version

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants