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Releases: Master-64/Shrek2-LiveSplit-ASL

ASL v5.0.2

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@Master-64 Master-64 released this 01 Dec 13:33
  • Potentially fixed bug with MasterToolz timing method across certain level loads that would cause minutes of time to be added
  • Adjusted formatting of script for readability

ASL v5.0.1

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@Master-64 Master-64 released this 28 Nov 21:43
  • Added cultural-friendly code (fixes all eastern issues with the timer, thanks ASL)
  • Set default tick rate to 120 TPS, and set High Refresh Rate Timer to be enabled by default
  • Fixed rare issue with timer starting in the negatives

ASL v5.0

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@Master-64 Master-64 released this 28 Nov 02:36
  • Added logic to remove save times from runs (the correct way this time)
  • Added a setting for enabling the FPS counter, using the MasterToolz timing method (requires MT v4.0.2 or better), and using a high refresh rate timer
  • When killing the baby spiders in FGM Battle, the timer will not split early, but will not split when FGM is killed
  • Reworked and added more comments to script
  • Added more credits
  • Probably some other minor changes...?

ASL v4.0.1

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@Master-64 Master-64 released this 14 Feb 00:31
  • Added potentially helpful debug logs visible in the DebugView program
  • Fixed 2 rare issues: split occurring and a split not occurring when it should

ASL v4.0

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@Master-64 Master-64 released this 27 Aug 04:38
  • Improved credits from both within the readme and the script file
  • Added an autosplit for FGM being killed
  • Added an option to automatically delete all main save files upon resetting
  • Added more comments to the script
  • Fixed an issue with fullscreen causing various issues with the Game Time
  • Fixed an issue where if you have very fast load times that you would gain an unfair advantage from the first split
  • Fixed an issue where a particular variable containing data pertaining to how long a particular level load took would not be properly used, resulting in an inaccurate time
  • Potentially increased consistency with autosplitting

ASL v3.1.2

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@Master-64 Master-64 released this 20 Aug 23:09
  • Option names now make more sense
  • All options now have tooltips that explain more in-depth what the option does
  • Put a particular pointer under a try-catch block to prevent a rarely fatal error

ASL v3.1.1

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@Master-64 Master-64 released this 20 Aug 04:19

Changed script's refresh rate to 60 HZ, since this will prevent further confusion, as LiveSplit's default refresh rate is 40 HZ, which isn't good for Shrek 2 on 60 FPS.

ASL v3.1

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@Master-64 Master-64 released this 19 Aug 14:38

Fixed an issue where loading a save while the game is paused would not correctly remove the load time.

ASL v3.0

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@Master-64 Master-64 released this 19 Aug 03:55
Release

Fixed formatting