Releases: Master-64/Shrek2-LiveSplit-ASL
Releases · Master-64/Shrek2-LiveSplit-ASL
Release list
ASL v5.0.2
ASL v5.0.1
- Added cultural-friendly code (fixes all eastern issues with the timer, thanks ASL)
- Set default tick rate to 120 TPS, and set High Refresh Rate Timer to be enabled by default
- Fixed rare issue with timer starting in the negatives
ASL v5.0
- Added logic to remove save times from runs (the correct way this time)
- Added a setting for enabling the FPS counter, using the MasterToolz timing method (requires MT v4.0.2 or better), and using a high refresh rate timer
- When killing the baby spiders in FGM Battle, the timer will not split early, but will not split when FGM is killed
- Reworked and added more comments to script
- Added more credits
- Probably some other minor changes...?
ASL v4.0.1
- Added potentially helpful debug logs visible in the DebugView program
- Fixed 2 rare issues: split occurring and a split not occurring when it should
ASL v4.0
- Improved credits from both within the readme and the script file
- Added an autosplit for FGM being killed
- Added an option to automatically delete all main save files upon resetting
- Added more comments to the script
- Fixed an issue with fullscreen causing various issues with the Game Time
- Fixed an issue where if you have very fast load times that you would gain an unfair advantage from the first split
- Fixed an issue where a particular variable containing data pertaining to how long a particular level load took would not be properly used, resulting in an inaccurate time
- Potentially increased consistency with autosplitting
ASL v3.1.2
- Option names now make more sense
- All options now have tooltips that explain more in-depth what the option does
- Put a particular pointer under a try-catch block to prevent a rarely fatal error
ASL v3.1.1
Changed script's refresh rate to 60 HZ, since this will prevent further confusion, as LiveSplit's default refresh rate is 40 HZ, which isn't good for Shrek 2 on 60 FPS.