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Configuration
All settings are in config/imm_ptl_core-common.toml on the server (and in the client's config/ for singleplayer).
Edit the file while the server is stopped, or restart it afterwards.
Default: untilBroken. When a lit frame's vault is removed if nobody has entered it.
| Value | Meaning |
|---|---|
untilBroken |
The unentered vault stays until its frame is broken. |
untilRestart |
Also removed when the server restarts. |
timeout |
Also removed after vaultPreviewTimeoutMinutes. |
off |
Vault Hunters' own behaviour: no vault until someone touches the frame, so the frame shows nothing before. |
A removed vault's frame stays lit and makes a fresh vault on the next touch.
Default: 5 (1 to 10080). Minutes an unentered vault stays with vaultPreview = "timeout".
Default: minecraft:glowstone_dust. The item that switches one frame's window off and on when a player sneaks and uses
it on the lit frame (see Turning windows off).
- An item id (
"minecraft:stick") or an item tag ("#forge:dusts/glowstone"). - Empty (
"") turns the switch off. - A value that names no item is reset to the default, with a warning in the log; a tag without items is reported in the log when tags load.
Default: empty. Dimensions ("namespace:path") or whole namespaces ("namespace") where portals are turned off: a
portal in or into one is not shown, loads no chunks and teleports nothing. "the_vault" turns off every vault window
on the server:
portalDisabledDimensions = ["the_vault"]Default: false. Set to true to let Immersive Portals recreate a missing Nether or End, as upstream does. Off in
this fork, because servers that removed the Nether or the End keep it that way.
Default: true. Once per start, look for a newer release (the mod reads a small file on GitHub). A newer release is
written to the log; on a dedicated server, operators get a one-line chat notice when they join, and players get one
when they enter a world, once per game launch. Hover over the line for what changed; click Download for the
CurseForge page. Vault Hunters packs turn off Forge's own update check (versionCheck in config/fml.toml), so this
fork has its own. Set to false to turn it off.
Default: false. The "maybe incompatible mod" notices in chat and the log (off: the packs are tested).
These only change portals from obsidian frames and End portal frames; vault windows are not affected.
Default: normal.
| Value | Meaning |
|---|---|
normal |
Nether portals become see-through: you see the Nether through the frame and walk through without a loading screen. Frames do not have to be the vanilla rectangle. The other side gets a frame of the same shape. |
vanilla |
Nether portals work as in vanilla: purple portal, loading screen, normal linking. |
adaptive |
Like normal, but the portal on the other side may also be a rotated or resized version of the frame, so it can link to an existing frame there instead of building a new one. |
disabled |
Nether portals cannot be lit at all, not even vanilla ones. |
Default: normal.
| Value | Meaning |
|---|---|
normal |
The End portal becomes see-through and leads above the main island. |
toObsidianPlatform |
See-through, leading to the obsidian platform where vanilla puts you. |
scaledView |
The frame shows a small scaled-down view of the End. |
vanilla |
The End portal works as in vanilla. |
The other options (rendering, chunk loading, performance) are Immersive Portals' own and work as upstream describes them: see the Immersive Portals config documentation.
Unofficial fork of Immersive Portals by qouteall (Forge port by Nick1st). Apache License 2.0.
Immersive Portals for Vault Hunters