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Masuary edited this page Nov 11, 2026 · 2 revisions

FAQ

Do players need the mod too? Yes. The server and every client need it. Players without it, or with stock Immersive Portals, cannot join.

Can I keep Vault Hunters' normal portal look on some frames? Yes: sneak and use glowstone dust on the lit frame. See Turning windows off.

Can I turn vault windows off for the whole server? Yes: add "the_vault" to portalDisabledDimensions. See Configuration.

The vault timer does not start. Update to 1.4.20-vh3r.7 or newer. In older versions, a vault made when its frame was lit kept its timer frozen until someone completed it. Frames lit before the update get their timer back when the first runner enters.

The world behind Vault Hunters' H menu is missing (shaders off). Fixed in 1.4.20-vh3r.6.

The screen turns red with shaders on. Fixed in 1.4.20-vh3r.4.

The start room's far doorway shows a flat sky-blue rectangle through the window. Fixed in 1.4.20-vh3r.5 (it happened on clients with a frame rate limit such as 30).

A lit frame shows a vault nobody entered. When does it go away? When the frame is broken, by default. vaultPreview can also remove it after a restart or a timeout.

Why did the Nether or the End not come back? This fork does not recreate a missing Nether or End unless restoreMissingVanillaDimensions = true.

Does it work across a Velocity or BungeeCord network? Only inside one server; portals cannot span servers.

How do I know there is a new version? The mod checks once per start: a newer release shows up as one chat line when you enter a world (and for operators when they join a server), with a Download link. Server owners also find it in the server log. Turn it off with checkForUpdates = false.

Where are the settings? config/imm_ptl_core-common.toml. See Configuration.

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