Repository navigation
Vault Windows
Lighting a Vault Hunters portal frame in the hub creates the vault right away (Vault Hunters makes it, the player who lights the frame owns it), so the frame shows the vault's start room before anyone enters. The start-room portal shows the hub back.
Both windows cover their whole opening and show the other side one to one: a hub frame of any size shows the start room and the walls around its portal, and from inside, the start-room portal shows the hub frame with the people in front of it where they stand. Blocks seen through a window are solid, so you walk through only where the other side is open.
Works for every framed crystal type (classic, Personal, Paradox, PvP, Royale), including rotated start rooms, and for players who enter alone.
- Walking through a hub window runs Vault Hunters' own join: party, crystal and every other check. Immersive Portals only does the teleport.
- Walking out through the start-room window runs Vault Hunters' own exit and bail rules.
- A refused crossing leaves you standing where you were.
- Completing, dying, being kicked or running out of time use Vault Hunters' own teleport, as without this mod.
The timer stays paused in the start room and starts once a runner is about 15 blocks away from it, as in Vault Hunters. (Before 1.4.20-vh3r.7, the timer of a vault made at lighting stayed frozen until someone completed it.)
By default an unentered vault stays until its frame is broken. The setting vaultPreview can also drop it after a
server restart or a timeout; the frame then stays lit and makes a fresh vault on the next touch. See
Configuration.
These keep Vault Hunters' normal portal:
- floor (horizontal) frames: Remastered's, and Better Vault Portals' floor frames in Wold's Vaults;
- Greed challenge crystals;
- Wold's Vaults' Corrupted and Hyper crystals (their vault logic starts as soon as the vault exists); they get their windows once someone enters;
- any frame a player switched off, see Turning windows off.
- No other Immersive Portals portal can carry anything into or out of a vault: players, items, projectiles, pearls or mobs.
- No breaking, placing or using blocks in a vault through a portal. Reach through portals is capped at 7 blocks.
- Anyone may look into a vault through its window. Anyone who ends up inside a vault without being one of its runners (and is not a spectator or an operator) is sent out after 2 seconds.
Unofficial fork of Immersive Portals by qouteall (Forge port by Nick1st). Apache License 2.0.
Immersive Portals for Vault Hunters